Difference between revisions of "Health"

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(Added cholera disease)
(: Add landfill pollution)
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* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped
* [[Designations#Dumping|Landfill Pollution]]
* [[#Disease]]
* [[#Disease]]



Revision as of 11:56, 18 May 2023

Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.

The Health also provides a Unity Bonus or Penalty. The bonus is "0.0195 × Health + 0.2" when Health is positive, and the penalty is "-0.0195 × Health" when Health is negative.

The further you explore the map, the more severe diseases you will encounter, as your ship brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.

Positive health factors

Negative health factors

Disease

Disease Health Mortality Demand for
Medical Supplies
Cause
Cold -5 - +50% Naturally occurring
Flu (mild) -8 - +50% Naturally occurring
Flu (moderate) -12 0.2% +50% Naturally occurring
Flu (severe) -15 0.4% +50% Naturally occurring
Flu (very severe) -20 0.7% +50% Naturally occurring
Flu (deadly) -25 1.0% +50% Naturally occurring
Infection -15 0.8% +50% Settlement full of waste
Cholera -20 1.0% +50% Low water supply