User contributions for Henry84
- 21:28, 21 June 2022 diff hist 0 Farm Undo revision 6775 by Henry84 (talk) Well, it seems that the icon switch makes the recipes stop rendering Tag: Undo
- 21:24, 21 June 2022 diff hist 0 Farm Switch green manure and water icons
- 21:20, 21 June 2022 diff hist +415 Farm Add sugar cane and vegetables
- 21:10, 21 June 2022 diff hist +138 Farm Add soybean and wheat
- 21:05, 21 June 2022 diff hist −90 Farm Fix potato and corn values
- 21:04, 21 June 2022 diff hist +3 Farm Adjust cron and potato
- 21:00, 21 June 2022 diff hist +681 Farm Add averge yields with fertilities table
- 20:14, 21 June 2022 diff hist 0 Farm Fix units
- 20:13, 21 June 2022 diff hist +200 Farm Add Canola
- 14:42, 21 June 2022 diff hist −276 Fermentation Tank Undo revision 6764 by Henry84 (talk) AND I can confirm that the "bug" really is happening. I need to open the source again, review, and then save the changes. Tag: Undo
- 14:40, 21 June 2022 diff hist +276 Fermentation Tank Sorry, testing again, I will revert this change once more.
- 14:22, 21 June 2022 diff hist −247 Farm Undo revision 6762 by Henry84 (talk) Tag: Undo
- 14:07, 21 June 2022 diff hist +247 Farm Readding the code, as I had a strange visual bug happen, and I want to confirm if it really was triggered by this change. I will revert this thing again. Tag: Undo
- 14:00, 21 June 2022 diff hist −247 Farm Undo revision 6760 by Henry84 (talk) Tag: Undo
- 14:00, 21 June 2022 diff hist +247 Farm Sorry, testing out my understanding of the website, I will revert it right away
- 11:50, 21 June 2022 diff hist +33 Official Captain of Industry Wiki Fix the selection tools icon. My god that took me long to figure it out, and please any better ideas are much welcome
- 11:23, 21 June 2022 diff hist 0 m Official Captain of Industry Wiki Fix selection tools link
- 11:22, 21 June 2022 diff hist −124 Official Captain of Industry Wiki Replace demolition, clone, selection, copy, cut, layers with a Selection tools page. We dont need that much info about every single tool, and they can be unified.
- 11:17, 21 June 2022 diff hist +2,272 N Selection Tools Add initial information about various tools that a player can use
- 10:30, 21 June 2022 diff hist +8 The Ship Renamed radar to bridge
- 10:05, 21 June 2022 diff hist +807 N The Ship Add initial ship information and upgrades
- 09:39, 21 June 2022 diff hist +250 Official Captain of Industry Wiki disable Sailors and Ship upgrades as they can be included in the ship page, and they dont provide any really important info on their own
- 09:30, 21 June 2022 diff hist +946 N World Map Add initial information about map nodes and how to use ships
- 09:04, 21 June 2022 diff hist +680 N Designations Initial information on dumping
- 14:53, 20 June 2022 diff hist +2,877 N Farming Add farming strategies
- 14:06, 20 June 2022 diff hist +357 N User talk:Phoenixx init hope
- 13:59, 20 June 2022 diff hist +266 N Time Add starting information
- 13:26, 20 June 2022 diff hist +9 Villages Add stub tag so that people dont take it all too seriously
- 13:26, 20 June 2022 diff hist +9 Trade Add stub tag so that people dont take it all too seriously
- 13:25, 20 June 2022 diff hist +9 Population Add stub tag so that people dont take it all too seriously
- 12:40, 20 June 2022 diff hist +10 Health
- 12:34, 20 June 2022 diff hist +839 Population Tag: Visual edit: Switched
- 12:19, 20 June 2022 diff hist +65 N Villages Initial villages information Tag: Visual edit
- 11:30, 20 June 2022 diff hist +301 Trade Add information about how to initiate trades Tag: Visual edit
- 11:16, 20 June 2022 diff hist +584 N Trade Added some quick information about the trades Tag: Visual edit
- 11:08, 20 June 2022 diff hist +251 User:Henry84 Add note about my belief in my contributions. current Tag: Visual edit
- 10:54, 20 June 2022 diff hist +152 N User:Henry84 Well, lets see how my profile evolves. Initial commit.
- 10:52, 20 June 2022 diff hist +569 N Health Created page with "Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month. = Positive health factors = # Base health # Varied food #..." Tag: Visual edit: Switched