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  • ...ming. {{infoicon|Medical Supplies|new=yes}} and their variants prevent the disease from losing the population.
    1 KB (196 words) - 13:22, 16 June 2023
  • ...ing other colonies triggers this. On average, you colony will experience a disease outbreak every 2-3 years. * [[#Factor of disease|Disease]]
    3 KB (348 words) - 14:53, 1 August 2023
  • ...dical goods to a settlement increases [[Health]] of the community, cures [[disease]]s and generates extra [[Unity]]. ...ity|ui=yes}}. The Clinic also displays (in its context menu) and cures any disease currently bothering the community.
    2 KB (311 words) - 08:33, 3 May 2023
  • ...lation of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}} or [[Disease]].
    1 KB (194 words) - 08:39, 18 May 2023
  • | Quarantines 20% of the total workforce to reduce effects of any ongoing [[disease]] by 40%.
    8 KB (1,139 words) - 05:54, 21 March 2024
  • ...so change if the amount of consumed service items changes by [[Edicts]] or disease.
    12 KB (1,596 words) - 07:21, 20 January 2024