Difference between revisions of "Health"
(Created page with "Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month. = Positive health factors = # Base health # Varied food #...") |
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Population health represents the health of your colonists with various factors for determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month. | |||
= Negative health factors = | Health also provides a {{infoicon|Unity}} Bonus or Penalty. The bonus is "0.0195 × Health + 0.2" when Health is positive, and the penalty is "-0.0195 × Health" when Health is negative. | ||
# | The further you explore the map, the more severe diseases you will encounter, as your [[The Ship|ship]] brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience a disease outbreak every 2-3 years. | ||
# Disease | |||
== Positive health factors == | |||
* Base health (+10) | |||
* [[Settlement#Unity and Health bonus by food|Food variability]] | |||
* [[Settlement#List of services|Water access]] | |||
* [[Edicts]] | |||
* [[Clinic|Medical supplies]] | |||
== Negative health factors == | |||
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released | |||
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped | |||
* [[Designations#Dumping|Landfill Pollution]]: -1 for every ??? {{time}} of {{infoicon|Waste|new=yes}} dumped | |||
* [[#Factor of disease|Disease]] | |||
=== Factor of disease === | |||
{| class="wikitable" style="text-align: right" | |||
|-style="text-align: center" | |||
! style="text-align: left" | Disease | |||
! {{infoicon|Health}} | |||
! {{infoicon|Mortality reduction|text=Mortality|link=Population#Losing population|new=yes}} | |||
! Demand for<br/>{{infoicon|Medical Supplies|link=Clinic#Medical supplies summary|new=yes}} | |||
! Cause | |||
|- | |||
| style="text-align: left" | Cold | |||
| -5 || - || +50% | |||
| style="text-align: left" | Naturally occurring | |||
|- | |||
| style="text-align: left" | Flu (mild) | |||
| -8 || - || +50% | |||
| style="text-align: left" | Naturally occurring | |||
|- | |||
| style="text-align: left" | Flu (moderate) | |||
| -12 || 0.2% || +50% | |||
| style="text-align: left" | Naturally occurring | |||
|- | |||
| style="text-align: left" | Flu (severe) | |||
| -15 || 0.4% || +50% | |||
| style="text-align: left" | Naturally occurring | |||
|- | |||
| style="text-align: left" | Flu (very severe) | |||
| -20 || 0.7% || +50% | |||
| style="text-align: left" | Naturally occurring | |||
|- | |||
| style="text-align: left" | Flu (deadly) | |||
| -25 || 1.0% || +50% | |||
| style="text-align: left" | Naturally occurring | |||
|- | |||
| style="text-align: left" | Infection | |||
| -15 || 0.8% || +50% | |||
| style="text-align: left" | Settlement full of waste | |||
|- | |||
| style="text-align: left" | Cholera | |||
| -20 || 1.0% || +50% | |||
| style="text-align: left" | Low water supply | |||
|- | |||
|} |
Latest revision as of 14:53, 1 August 2023
Population health represents the health of your colonists with various factors for determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.
Health also provides a Unity Bonus or Penalty. The bonus is "0.0195 × Health + 0.2" when Health is positive, and the penalty is "-0.0195 × Health" when Health is negative.
The further you explore the map, the more severe diseases you will encounter, as your ship brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience a disease outbreak every 2-3 years.
Positive health factors
- Base health (+10)
- Food variability
- Water access
- Edicts
- Medical supplies
Negative health factors
- -1 for every 20 / 60 of Air Pollution released
- -1 for every 10 / 60 of Water Pollution dumped
- Landfill Pollution: -1 for every ??? / 60 of Waste dumped
- Disease
Factor of disease
Disease | Health | Mortality | Demand for Medical Supplies |
Cause |
---|---|---|---|---|
Cold | -5 | - | +50% | Naturally occurring |
Flu (mild) | -8 | - | +50% | Naturally occurring |
Flu (moderate) | -12 | 0.2% | +50% | Naturally occurring |
Flu (severe) | -15 | 0.4% | +50% | Naturally occurring |
Flu (very severe) | -20 | 0.7% | +50% | Naturally occurring |
Flu (deadly) | -25 | 1.0% | +50% | Naturally occurring |
Infection | -15 | 0.8% | +50% | Settlement full of waste |
Cholera | -20 | 1.0% | +50% | Low water supply |