Difference between revisions of "Home Island/Natural resources"
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{{#ifeq: {{PAGENAME}} | Home Island || {{Main|Home Island}} }} | {{#ifeq: {{PAGENAME}} | Home Island || {{Main|Home Island}} }} | ||
Each [[Home Island]] contains varying amounts of natural resources. | Each [[Home Island]] contains varying amounts of natural resources. The amount of resources mined by [[Excavator]]s is modified by the resources size modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of {{infoicon|Crude Oil}} and {{infoicon|Water}} is modified by Extra Starting Material modifier on the Game Difficulty screen. | ||
Any modifier cannot be changed once the island has been founded. | |||
<div style="overflow-y: scroll;"> | <div style="overflow-y: scroll;"> | ||
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|+ Resource reserves in Home Island (version 0.4.11) | |+ Resource reserves in Home Island (version 0.4.11) | ||
|- style = "text-align: center" | |- style = "text-align: center" | ||
! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Gold Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Crude Oil}} !! {{infoicon|Rock}} !! {{infoicon|Sand}} !! {{infoicon|Dirt}} !! {{infoicon|Water|text= | ! Map !! {{infoicon|Iron Ore}} !! {{infoicon|Copper Ore}} !! {{infoicon|Gold Ore}} !! {{infoicon|Coal}} !! {{infoicon|Limestone}} !! {{infoicon|Crude Oil}} !! {{infoicon|Rock}} !! {{infoicon|Sand}} !! {{infoicon|Dirt}} !! {{infoicon|Water|text=Groundwater}} !! {{infoicon|Wood}} | ||
|- | |- | ||
| style = "text-align: left" | [[File:New Haven.png|100px]] New Haven | | style = "text-align: left" | [[File:New Haven.png|100px]] New Haven | ||
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| 5,700,000 || 4,900,000 || 1,200,000 || 2,500,000 || 4,200,000 || 1,100,000 || 39,600,000 || 4,800,000 || 6,600,000 || 51,000 || 110,000 | | 5,700,000 || 4,900,000 || 1,200,000 || 2,500,000 || 4,200,000 || 1,100,000 || 39,600,000 || 4,800,000 || 6,600,000 || 51,000 || 110,000 | ||
|- | |- | ||
| style = "text-align: left" | [[File:The Crater.png|100px]] The Crater<br/>(Supporter edition) | | style = "text-align: left" | <div style="float: left">[[File:The Crater.png|100px]]</div> The Crater<br/>(Supporter edition) | ||
| 3,700,000 || 2,300,000 || 670,000 || 5,800,000 || 1,800,000 || 70,000 || 56,800,000 || 700,000 || 6,500,000 || 48,000 || 87,000 | | 3,700,000 || 2,300,000 || 670,000 || 5,800,000 || 1,800,000 || 70,000 || 56,800,000 || 700,000 || 6,500,000 || 48,000 || 87,000 | ||
|- | |- | ||
| style = "text-align: left" | [[File:Golden Peak.png|100px]] The Golden Peak | | style = "text-align: left" | [[File:Golden Peak.png|100px]] The Golden Peak | ||
| 2,200,000 || 2,100,000 || 7,300,000 || 1,900,000 || 1,400,000 || 110,000 || 26,000,000 || 680,000 || 4,100,000 || 63,000 || 93,000 | | 2,200,000 || 2,100,000 || 7,300,000 || 1,900,000 || 1,400,000 || 110,000 || 26,000,000 || 680,000 || 4,100,000 || 63,000 || 93,000 | ||
|- | |||
| style = "text-align: left" | [[File:Insula Mortis.png|100px]] Insula Mortis | |||
| 8,700,000 || 2,900,000 || 2,800,000 || 3,900,000 || 1,400,000 || 220,000 || 46,700,000 || 760,000 || 6,300,000 || 60,000 || 120,000 | |||
|- | |- | ||
| style = "text-align: left" | [[File:You Shall Not Pass.png|100px]] You Shall Not Pass | | style = "text-align: left" | [[File:You Shall Not Pass.png|100px]] You Shall Not Pass | ||
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</div> | </div> | ||
It should be noted that most of the above natural resources are non-renewable | It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources. | ||
* {{infoicon|Dirt}} can be created by dumping {{infoicon|Compost|new=yes}} onto the ground. | * {{infoicon|Dirt}} can be created by dumping {{infoicon|Compost|new=yes}} onto the ground or mixing {{infoicon|Compost|new=yes}} and {{infoicon|Gravel}}. | ||
* {{infoicon|Sand}} can be created | * {{infoicon|Sand}} can be created from {{infoicon|Quartz}} by processing it in a [[Crusher]] twice. | ||
* | ** {{infoicon|Manufactured Sand}}, made from {{infoicon|Rock}} via {{infoicon|Gravel}}, can substitute for sand in {{infoicon|Concrete Slab}} and {{infoicon|Filter Media}} production | ||
** | * {{infoicon|Wood}} is infinite, since Trees can be planted with [[Tree Planter]]s. | ||
* {{infoicon|Water| | * All other resources can be imported infinitely from [[Outposts]] or by [[Contract]]s, and some of them can be indefinitely created/collected in more ways: | ||
** {{infoicon|Water}} can be indefinitely collected by 3 different ways: | |||
***Rain replenishes the Natural Groundwater Resource lode (which can be pumped with a [[Groundwater Pump]]). | |||
***Rain can also be collected directly with the use of a [[Rainwater Harvester]]. | |||
***{{infoicon|Seawater}} can be pumped limitlessly from the sea with a [[Seawater Pump]]([[Seawater Pump (Tall)|Tall]]) (''This method requires the post processing of the Seawater into the Water.'') | |||
** {{infoicon|Coal}} can be created from {{infoicon|Wood}} with a [[Coal Maker]]. | |||
* {{infoicon|Crude Oil}} consumption can potentially be avoided in the late game using the [[Biodiesel]] technology for {{infoicon|Diesel}} and [[Naphtha Reforming]] for {{infoicon|Naphtha}}. | * {{infoicon|Crude Oil}} consumption can potentially be avoided in the late game using the [[Biodiesel]] technology for {{infoicon|Diesel}} and [[Naphtha Reforming]] for {{infoicon|Naphtha}}. |
Latest revision as of 14:52, 20 April 2024
Each Home Island contains varying amounts of natural resources. The amount of resources mined by Excavators is modified by the resources size modifier on the Map Selection screen while the amount which can be extracted per tile is further affected by the ore mining yield modifier on the Game Difficulty screen. On the other hand, the amount of Crude Oil and Water is modified by Extra Starting Material modifier on the Game Difficulty screen. Any modifier cannot be changed once the island has been founded.
Map | Iron Ore | Copper Ore | Gold Ore | Coal | Limestone | Crude Oil | Rock | Sand | Dirt | Groundwater | Wood |
---|---|---|---|---|---|---|---|---|---|---|---|
New Haven | 1,400,000 | 1,400,000 | 620,000 | 1,700,000 | 1,200,000 | 80,000 | 12,200,000 | 1,000,000 | 4,000,000 | 57,000 | 80,000 |
The Beach | 4,500,000 | 2,500,000 | 1,000,000 | 2,100,000 | 1,200,000 | 92,000 | 25,100,000 | 1,500,000 | 5,700,000 | 66,000 | 110,000 |
Curland | 5,700,000 | 4,900,000 | 1,200,000 | 2,500,000 | 4,200,000 | 1,100,000 | 39,600,000 | 4,800,000 | 6,600,000 | 51,000 | 110,000 |
The Crater (Supporter edition) |
3,700,000 | 2,300,000 | 670,000 | 5,800,000 | 1,800,000 | 70,000 | 56,800,000 | 700,000 | 6,500,000 | 48,000 | 87,000 |
The Golden Peak | 2,200,000 | 2,100,000 | 7,300,000 | 1,900,000 | 1,400,000 | 110,000 | 26,000,000 | 680,000 | 4,100,000 | 63,000 | 93,000 |
File:Insula Mortis.png Insula Mortis | 8,700,000 | 2,900,000 | 2,800,000 | 3,900,000 | 1,400,000 | 220,000 | 46,700,000 | 760,000 | 6,300,000 | 60,000 | 120,000 |
You Shall Not Pass | 8,300,000 | 10,600,000 | 3,300,000 | 4,100,000 | 7,800,000 | 100,000 | 71,100,000 | 8,300,000 | 6,300,000 | 99,000 | 100,000 |
It should be noted that most of the above natural resources are non-renewable. But there are alternative ways to get unlimited resources.
- Dirt can be created by dumping Compost onto the ground or mixing Compost and Gravel.
- Sand can be created from Quartz by processing it in a Crusher twice.
- Manufactured Sand, made from Rock via Gravel, can substitute for sand in Concrete Slab and Filter Media production
- Wood is infinite, since Trees can be planted with Tree Planters.
- All other resources can be imported infinitely from Outposts or by Contracts, and some of them can be indefinitely created/collected in more ways:
- Water can be indefinitely collected by 3 different ways:
- Rain replenishes the Natural Groundwater Resource lode (which can be pumped with a Groundwater Pump).
- Rain can also be collected directly with the use of a Rainwater Harvester.
- Seawater can be pumped limitlessly from the sea with a Seawater Pump(Tall) (This method requires the post processing of the Seawater into the Water.)
- Coal can be created from Wood with a Coal Maker.
- Water can be indefinitely collected by 3 different ways:
- Crude Oil consumption can potentially be avoided in the late game using the Biodiesel technology for Diesel and Naphtha Reforming for Naphtha.