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- | Name = Housing II ...vide a monthly [[Unity]] increase if the housing is provided with required services.1 KB (138 words) - 12:50, 22 June 2023
- | Name = Housing III ...vide a monthly [[Unity]] increase if the housing is provided with required services.1 KB (144 words) - 12:50, 22 June 2023
- | Name = Housing | Description = Primitive housing for 70 [[Population|people]] made of shipping containers.2 KB (312 words) - 12:50, 22 June 2023
- | Name = Housing IV ...vide a monthly [[Unity]] increase if the housing is provided with required services.2 KB (263 words) - 09:48, 18 June 2022
- | Designation = Housing & Services ...tlements quality" bonus {{infoicon|Unity}}. To get the full bonus, every [[Housing]] (or higher) that has a population must be connected to a Square (diagonal2 KB (173 words) - 08:33, 3 May 2023
- | Designation = Housing & Services The '''Transformer''' is a housing module which allows for {{infoicon|Electricity|ui=yes}} to be provided to a999 bytes (113 words) - 09:06, 3 May 2023
- | Designation = Housing & Services790 bytes (72 words) - 09:58, 18 May 2023
- | Designation = Housing & Services The '''Household Electronics Module''' is a housing module which allows for {{infoicon|Household Electronics}} to be provided t1 KB (153 words) - 12:11, 18 May 2023
- | Designation = Housing & Services838 bytes (78 words) - 09:57, 18 May 2023
- | Designation = Housing & Services ...ert at it is full. After that, a settlement is eventually alert when the [[Housing|settlement]] is full of Waste and Health is damaged. [[Loose Storage]] and1 KB (157 words) - 10:04, 18 May 2023
- | Designation = Housing & Services The '''Household Goods Module''' is a housing module which allows for {{infoicon|Household Goods}} to be provided to a [[1 KB (157 words) - 09:57, 18 May 2023
- | Designation = Housing & Services The '''Water Facility''' is a housing module which allows for fresh {{infoicon|Water}} to be provided to a [[sett1 KB (170 words) - 10:01, 18 May 2023
- | Designation = Housing & Services ...infoicon|Population|ui=yes}}. The Food Market must be placed adjacent to [[Housing]] (or one of its variants), and the available locations are outlined in lim2 KB (282 words) - 08:28, 3 May 2023
- ...ither a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{inf ==Services==12 KB (1,596 words) - 07:21, 20 January 2024
- | Designation = Housing & Services '''Recyclable Collection''' is a housing module for collecting {{infoicon|Recyclables|new=yes}} from the [[Settlemen3 KB (340 words) - 06:01, 1 June 2023
- | Designation = Housing & Services1 KB (196 words) - 08:28, 3 May 2023
- | Designation = Housing & Services The '''Clinic''' is a housing module which allows for {{infoicon|Medical Supplies|new=yes}}, {{infoicon|M2 KB (311 words) - 08:33, 3 May 2023
- | Designation = Housing & Services '''Biomass Collection''' is a housing module for collecting {{infoicon|Biomass|new=yes}} from the Settlement. {{i3 KB (404 words) - 09:08, 3 May 2023
- ...ces|icononly=yes|new=yes|link=no}}[[:Category:Housing & Services|Housing & Services]]16 KB (2,440 words) - 15:19, 21 December 2023