Template:Infobox material/sandbox

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Parameters

The template accepts the following parameters:

Basic parameters
  • Name: Name of items (example: Construction Parts).
  • Type1, Type2: Types of items. It is used to categorize item in this wiki.
  • State: Loose, Fluid, Unit, Molten, or Virtual.
* Virtual means items are never transported. (example: Electricity)
  • Variants: Variant of the items.
Advanced parameters
  • TrackTransport: Set no if tracks cannot transport the item (Default: yes).
  • StoredInShipyard: Set no if the shipyard cannot store the item (Default: yes).
  • StoredInCargoModules: Set yes if cargo modules can store the item (Default: no).
  • StoredIn: Only if storage override is needed. Set to "None" to suppress the field.
  • CreatedIn: To add an extra buildings to auto-generated list.
  • UsedIn: To add an extra buildings to auto-generated list.
  • StartingQty: The number of items stored in the Shipyard on game start.
Rarely used parameters
  • TransportedBy: Only if transport override is needed.
  • OtherTransport: To add an extra transport to auto-generated list.
  • OtherStorage: To add an extra storage to auto-generated list
  • Image: Only if image override is needed.
  • Description: To add an in-game description, though not currently implemented in-game.


Examples

Example usage for standard item
Markup Renders as
  {{Infobox material/sandbox
    | Name           = Construction Parts II
    | Type1          = Crafted material
    | State          = Unit
    | StartingQty    = Sailor: 987<br/>Captain: 654<br/>Admiral: 321
    | Variants       = [[Construction Parts II]]<br/>[[Construction Parts III]]<br/>[[Construction Parts IV]]
  }} 
Construction Parts II
Construction Parts II.png
Example usage for items that tracks cannot transport or storage cannot store
Markup Renders as
  {{Infobox material/sandbox
    | Name           = Chilled Water
    | State          = Fluid
    | TrackTransport = no
    | StoreIn        = no
  }} 
Chilled Water
Chilled Water.png
StateFluid
Transported byPipe [IIIII]
Stored inFluid Storage [IIIIIIV]
Shipyard
Created inWater Chiller
Used inNone
Example usage for items that the shipyard cannot store
Markup Renders as
  {{Infobox material/sandbox
    | Name             = Seawater
    | Type1            = Natural resource
    | State            = Fluid
    | StoredInShipyard = no
  }} 
Example usage for items stored in special storage
Markup Renders as
  {{Infobox material/sandbox
    | Name             = Spent Fuel
    | Type1            = Radioactive waste
    | State            = Unit
    | StoredIn         = [[Radioactive Waste Storage]]
  }} 
Spent Fuel
Spent Fuel.png
TypeRadioactive waste
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inRadioactive Waste Storage
Created inNuclear Reactor
Nuclear Reactor II
Used inNuclear Reprocessing Plant
Example usage for items stored in cargo modules
Markup Renders as
  {{Infobox material/sandbox
    | Name                 = Uranium Ore
    | Type1                = Natural resources
    | State                = Loose
    | StoredInCargoModules = yes
  }} 
Uranium Ore
Uranium Ore.png
TypeNatural resources
StateLoose
Transported byU-shape Conveyor [IIIII]
PickupTruckHaul Truck (Dump)
Stored inLoose Storage [IIIIIIV]
Shipyard
Loose Module (S) [ML]
Created inNone
Used inCrusher
Crusher (Large)
Example usage for items created/used in non-production-machines
Markup Renders as
  {{Infobox material/sandbox
    | Name             = Iron Ore
    | Type1            = Natural resources
    | State            = Unit
    | CreatedIn        = [[Excavator]]
    | UsedIn           = [[Stacker]]
  }} 
Iron Ore
Iron Ore.png
TypeNatural resources
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inUnit Storage [IIIIIIV]
Shipyard
Created inDesignations
Excavator
Used inBlast Furnace
Crusher
Crusher (Large)
Designations
Stacker