Difference between revisions of "Template:Infobox material/sandbox"

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(Add radiation level)
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           --><tr class="table-tr"><!--
           --><tr class="table-tr"><!--
             --><td class="table-td-left">Type</td><!--
             --><td class="table-td-left">Type</td><!--
             --><td class="table-td-right">{{{Type1}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type1}}}{{#switch:{{lc:{{{Type1}}}}}|food|pollution=|s}}]]}}<!--
             --><td class="table-td-right"><!--
            -->{{#if: {{{Type2|}}} | <br>{{{Type2|}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type2}}}{{#switch:{{lc:{{{Type2}}}}}|food|pollution=|s}}]]}}}}</td><!--
              -->{{{Type1}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type1}}}{{#switch:{{lc:{{{Type1}}}}}|food|pollution=|s}}]]}}<!--
           --></tr>}}<!--
              -->{{#if: {{{Type2|}}} | <br>{{{Type2|}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type2}}}{{#switch:{{lc:{{{Type2}}}}}|food|pollution=|s}}]]}}}}<!--
            --></td><!--
           --></tr><!--
        -->}}<!--
          
          
         ** State **
         ** State **
         -->{{#if:{{{State|}}}|<!--
         -->{{#if: {{{State|}}} |<!--
           --><tr class="table-tr"><!--
           --><tr class="table-tr"><!--
             --><td class="table-td-left">State</td><!--
             --><td class="table-td-left">State</td><!--
             --><td class="table-td-right">{{{State}}}{{#if:{{NAMESPACE}}||[[Category:{{{State}}} products]]}}</td><!--
             --><td class="table-td-right">{{{State}}}{{#if:{{NAMESPACE}}||[[Category:{{{State}}} products]]}}</td><!--
           --></tr>|[[Category:Missing state]]}}<!--
           --></tr><!--
          -->|[[Category:Missing state]]<!--
        -->}}<!--
 
        ** Radiation Level**
        -->{{#ifeq: {{{Radiation|0}}} | 0 ||<!--
          --><tr class="table-tr"><!--
            --><td class="table-td-left">Radiation Level</td><!--
            --><td class="table-td-right">{{{Radiation}}}</td><!--
          --></tr><!--
        -->}}<!--


         ** Transported by **
         ** Transported by **
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;Parameters for storage
;Parameters for storage
:Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
:Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
:*<code>StoredInShipyard</code>: Set no if the shipyard cannot store the item (Default: yes).
:*<code>StoredInShipyard</code>: Set no if the shipyard cannot store the items (Default: yes).
:*<code>StoredInCargoModules</code>: Set yes if cargo modules can store the item (Default: no).
:*<code>StoredInCargoModules</code>: Set yes if cargo modules can store the items (Default: no).
:*<code>StoredIn</code>: Only if storage override is needed. Set to "None" to suppress the field.
:*<code>StoredIn</code>: Only if storage override is needed. Set to "None" to suppress the field.
:*<code>OtherStorage</code>(rare): To add an extra storage to auto-generated list.
:*<code>OtherStorage</code>(rare): To add an extra storage to auto-generated list.
;Parameters for buildings that creates/uses this item
;Parameters for buildings that creates/uses this item
:Buildings that create/use this item are automatically listed from the table made by [[Template:Recipe define]]. But, it should be added with the following parameters in some cases.
:Buildings that create/use the item are automatically listed from the table made by [[Template:Recipe define]]. But, it should be added with the following parameters in some cases.
:*<code>CreatedIn</code>: To add an extra buildings to auto-generated list.
:*<code>CreatedIn</code>: To add an extra buildings to auto-generated list.
:*<code>UsedIn</code>: To add an extra buildings to auto-generated list.
:*<code>UsedIn</code>: To add an extra buildings to auto-generated list.
;Miscellaneous parameters
;Miscellaneous parameters
:*<code>StartingQty</code>: The number of items stored in the [[Shipyard]] on game start.  
:*<code>Radiation</code>: Radiation Level of the items.
:*<code>StartingQty</code>: The number of the items stored in the [[Shipyard]] on game start.  
:*<code>Image</code> (rare): Only if image override is needed.
:*<code>Image</code> (rare): Only if image override is needed.
:*<code>Description</code> (rare): To add an in-game description, though not currently implemented in-game.
:*<code>Description</code> (rare): To add an in-game description, though not currently implemented in-game.
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     | State            = Fluid
     | State            = Fluid
     | StoredInShipyard = no
     | StoredInShipyard = no
  }}
}}
;Example usage for items having Radiation Level
{{markup|<nowiki>
  {{Infobox material/sandbox
    | Name            = Spent Fuel
    | Type1            = Radioactive waste
    | Radiation        = 2
    | State            = Unit
  }} </nowiki> |
  {{Infobox material/sandbox
    | Name            = Spent Fuel
    | Type1            = Radioactive waste
    | Radiation        = 2
    | State            = Unit
   }}
   }}
}}
}}

Revision as of 02:52, 20 May 2023

The template accepts the following parameters:

Basic parameters
  • Name: Name of items.
  • Type1, Type2: Types of items. It is used to categorize item in this wiki.
  • State: Loose, Fluid, Unit, Molten, or Virtual.
  • Variants: Variant of the items.
Parameters for transportation
Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
  • TrackTransport: Set no if tracks cannot transport the item (Default: yes).
  • TransportedBy(rare): Only if transport override is needed.
  • OtherTransport(rare): To add an extra transport to auto-generated list.
Parameters for storage
Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
  • StoredInShipyard: Set no if the shipyard cannot store the items (Default: yes).
  • StoredInCargoModules: Set yes if cargo modules can store the items (Default: no).
  • StoredIn: Only if storage override is needed. Set to "None" to suppress the field.
  • OtherStorage(rare): To add an extra storage to auto-generated list.
Parameters for buildings that creates/uses this item
Buildings that create/use the item are automatically listed from the table made by Template:Recipe define. But, it should be added with the following parameters in some cases.
  • CreatedIn: To add an extra buildings to auto-generated list.
  • UsedIn: To add an extra buildings to auto-generated list.
Miscellaneous parameters
  • Radiation: Radiation Level of the items.
  • StartingQty: The number of the items stored in the Shipyard on game start.
  • Image (rare): Only if image override is needed.
  • Description (rare): To add an in-game description, though not currently implemented in-game.


Examples

Example usage for standard item
Markup Renders as
  {{Infobox material/sandbox
    | Name           = Electronics III
    | Type1          = Crafted material
    | State          = Unit
    | StartingQty    = Sailor: 987<br>Captain: 654<br>Admiral: 321
    | Variants       = [[Electronics]]<br>[[Electronics II]]
  }} 
Electronics III
Electronics III.png
TypeCrafted material
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inUnit Storage [IIIIIIV]
Shipyard
Created inAssembly (Robotic)
Assembly (Robotic) II
Used inAssembly (Robotic)
Assembly (Robotic) II
Maintenance III Depot
Starting amountSailor: 987
Captain: 654
Admiral: 321
VariantsElectronics
Electronics II
Example usage for items that tracks cannot transport or storage cannot store
Markup Renders as
  {{Infobox material/sandbox
    | Name           = Chilled Water
    | State          = Fluid
    | TrackTransport = no
    | StoreIn        = no
  }} 
Chilled Water
Chilled Water.png
StateFluid
Transported byPipe [IIIII]
Stored inFluid Storage [IIIIIIV]
Shipyard
Created inWater Chiller
Used inNone
Example usage for items that the shipyard cannot store
Markup Renders as
  {{Infobox material/sandbox
    | Name             = Seawater
    | Type1            = Natural resource
    | State            = Fluid
    | StoredInShipyard = no
  }} 
Example usage for items having Radiation Level
Markup Renders as
  {{Infobox material/sandbox
    | Name             = Spent Fuel
    | Type1            = Radioactive waste
    | Radiation        = 2
    | State            = Unit
  }} 
Spent Fuel
Spent Fuel.png
TypeRadioactive waste
StateUnit
Radiation Level2
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inUnit Storage [IIIIIIV]
Shipyard
Created inNuclear Reactor
Nuclear Reactor II
Used inNuclear Reprocessing Plant
Example usage for items stored in special storage
Markup Renders as
  {{Infobox material/sandbox
    | Name             = Spent Fuel
    | Type1            = Radioactive waste
    | State            = Unit
    | StoredIn         = [[Radioactive Waste Storage]]
  }} 
Spent Fuel
Spent Fuel.png
TypeRadioactive waste
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inRadioactive Waste Storage
Created inNuclear Reactor
Nuclear Reactor II
Used inNuclear Reprocessing Plant
Example usage for items stored in cargo modules
Markup Renders as
  {{Infobox material/sandbox
    | Name                 = Uranium Ore
    | Type1                = Natural resources
    | State                = Loose
    | StoredInCargoModules = yes
  }} 
Uranium Ore
Uranium Ore.png
TypeNatural resources
StateLoose
Transported byU-shape Conveyor [IIIII]
PickupTruck
Haul Truck (Dump)
Stored inLoose Storage [IIIIIIV]
Shipyard
Loose Module (S) [ML]
Created inNone
Used inCrusher
Crusher (Large)
Example usage for items created/used in non-production-machines
Markup Renders as
  {{Infobox material/sandbox
    | Name             = Iron Ore
    | Type1            = Natural resources
    | State            = Loose
    | CreatedIn        = [[Excavator]]
    | UsedIn           = [[Stacker]]
  }}