Difference between revisions of "Settlement"

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All services are shown in the following table.
All services are shown in the following table.


The demand for each service is directly proportional to the population. And the demand for some services and Unity bonus also depends on the tire of [[Housing]]. Effect by the tire of Housing is shown in the table after one of the services.
The demand for each service is directly proportional to the population. And the demand for some services and Unity bonus also depends on the tier of [[Housing]]. The effect of the tier of Housing is shown in the table after one of the services.


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|+ Effect of [[Housing]] Tire
|+ Effect of [[Housing]] Tier
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! Housing !! Increased Demand !! Additional Unity Bonus
! Housing !! Increased Demand !! Additional Unity Bonus
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=== Unity and Health bonus by food ===
=== Unity and Health bonus by food ===
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tire. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tire.  
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}, which is boosted by Housing Tier. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food, which is NOT  boosted by Housing Tier.  


{| class="wikitable"
{| class="wikitable"

Revision as of 09:45, 11 September 2022

A settlement is either a single standalone Housing building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the Population lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy Household Goods and so on. The only except is work in buildings or vehicles.

Services

Population Overview.png

Each settlement requests services to be provided to increase the comfort of the Population. Only Food supply and Waste collection are essential services. If these services are lacking, critical population decline will occur.

Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of Unity and/or promotes Health per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and outposts such as the Sawmill or Oil Rig. They are also helpful to combat the bad influence of Air Pollution and Water Pollution.

The Population Overview UI pane as seen to the right is accessed by clicking the Population icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.

List of services

All services are shown in the following table.

The demand for each service is directly proportional to the population. And the demand for some services and Unity bonus also depends on the tier of Housing. The effect of the tier of Housing is shown in the table after one of the services.

List of Service (Version 0.4.11)
Service Demand / 60 Clock.png
per 1000 pops
Can get when fulfilled Unity Bonus
by Housing Tier
Note
Unity Health
Food (Base) Special 1.00 - yes See "#Demand for food" and "#Unity and Health bonus by food"
Food Variety Special Special no
Waste ? - - -
Water 59.6 1.00 10 yes Can get Unity and Health bonus when both Water and Wastewater are provided
Waste Water 49.8
Electricity 400 KW 1.20 - yes
Hospitals Special Special Special yes See Clinic
Household Goods 10.7 1.40 - yes
Household Appliances 7.8 1.40 - yes
Consumer Electronics 3.9 1.80 - yes
Settlement quality Special 1.00 - no See Square
Effect of Housing Tier
Housing Increased Demand Additional Unity Bonus
Housing None None
Housing II Electricity +10%
Water and Waste Water +5%
+50% if all of Electricity, Water, and Waste Water are provided
Housing III Electricity +20%
Water and Waste Water +10%
+100% if all of Electricity, Water, Waste Water, and Household Goods are provided

Demand for food

The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the demand for food will be the following value.

Demand for Food (Version 0.4.10)
Food Category Food Demand / 60 Clock.png
per 1000 pops
Carbs Potato 1000/17.0 = 58.82
Corn 1000/25.0 = 40.00
Bread 1000/37.0 = 27.03
Protein Meat 1000/27.0 = 37.04
Eggs 1000/25.0 = 40.00
Tofu 1000/41.0 = 24.39
Sausage 1000/22.0 = 45.45
Vitamins Vegetables 1000/17.0 = 58.82
Fruit 1000/23.0 = 43.48
Treats Snack 1000/13.0 = 76.92
Cake 1000/29.0 = 34.48

When several types of food are provided to settlements, the demand for each food will decrease, and the total for all food will be similar to the case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula.

Demand / 60 Clock.png per 1000 pops = A / (Nc × N)
A: Demand when only this food is provided (Value in above table)
Nc: Number of provided food category
N: Number of type of provided food in same category
For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:
Nc = 2 (Carbs and Vitamins)
Potato = 58.82 / (2 × 3) = 9.80 / 60 Clock.png
Corn = 40.00 / (2 × 3) = 6.67 / 60 Clock.png
Bread = 27.03 / (2 × 3) = 4.51 / 60 Clock.png
Vegetables = 58.82 / (2 × 1) = 29.41 / 60 Clock.png
Total = 50.39

At version 0.4.10, the above formula is approximately correct, but it has a small error.

Unity and Health bonus by food

Fulfilling food demand, that is, pops do not starve, provides 1.00 of Unity, which is boosted by Housing Tier. In addition, more Unity will be provided when settlements receive variable food, which is NOT boosted by Housing Tier.

Unity and Health Bonus (Version 0.4.10)
Food Category Food Unity
Carbs Potato 0.15
Corn 0.15
Bread 0.30
Protein Meat 0.40
Eggs 0.30
Tofu 0.30
Sausage 0.10
Vitamins Vegetables 0.20
Fruit 0.30
Treats Snack 0.20
Cake 0.55

For example, Potato, Corn, Bread, and Vegetables are provided:

Unity = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80

In addition, pops live in Housing III:

Unity = 1.00 × 200% + 0.15 + 0.15 + 0.30 + 0.20 = 2.80

The Health bonus is 4 times as much as the number of food categories provided to the settlement. For example, Potato, Corn, Bread, and Vegetables are provided:

Number of food category = 2 (Carbs and Vitamins)
Health = 4 × 2 = 8