Difference between revisions of "Settlement"

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==List of services==
==List of services==
All requested services are shown in the following table. A requested amount of each service is in a proportion of the population. And, some of them are also depend on the tire of [[Housing]].
All services are shown in the following table. The demand for each service is directly proportional to the population. And some of them also depends on the tire of [[Housing]].
 


{| class="wikitable" style="text-align: right"
{| class="wikitable" style="text-align: right"
|+ List of Service
|+ List of Service (Version 0.4.10)
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 | Service
! rowspan=2 | Service
! rowspan=2 | Requested amount {{time}}<br/>per 1000 pops
! rowspan=2 | Demand {{time}}<br/>per 1000 pops
! colspan=2 | Can get when fulfilled
! colspan=2 | Can get when fulfilled
! rowspan=2 | Note
! rowspan=2 | Note
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| style="text-align: left" | {{infoicon|Food Production|new=yes|link=no|text=Food}}
| style="text-align: left" | {{infoicon|Food Production|new=yes|link=no|text=Food}}
| Special || Special || Special
| Special || Special || Special
| style="text-align: left" | See "[[#Requested amount of food]]" and "[[#Unity and Health bonus by food]]"
| style="text-align: left" | See "[[#Demand for food]]" and "[[#Unity and Health bonus by food]]"
|-
|-
| style="text-align: left" | {{infoicon|Waste|new=yes}}
| style="text-align: left" | {{infoicon|Waste|new=yes}}
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|}
|}


 
=== Demand for food ===
=== Requested amount of food ===
The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the demand for food will be the following value.
The requested amount of food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the requested amount of food will be the following value.


{| class="wikitable"
{| class="wikitable"
|+ Demand for Food (Version 0.4.10)
|- style="text-align: center"
|- style="text-align: center"
! Food Category !! Food !! Requested amount {{time}}<br/>per 1000 pops
! Food Category !! Food !! Demand {{time}}<br/>per 1000 pops
|-
|-
| rowspan = 3 | Carbs
| rowspan = 3 | Carbs
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|}
|}


When several food are provided to settlements, the requested amount of each food will decrease, and the total one of all food will be similar to a case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula.
When several types of food are provided to settlements, the demand for each food will decrease, and the total for all food will be similar to the case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula.  
:Requested amount {{time}} per 1000 pops = A / (N<sub>c</sub> x N)
 
:Demand {{time}} per 1000 pops = A / (N<sub>c</sub> x N)
::A: Demand when only this food is provided (Value in above table)
::N<sub>c</sub>: Number of provided food category
::N<sub>c</sub>: Number of provided food category
::N: Number of type of provided food in same category
::N: Number of type of provided food in same category
::A: Requested amount when only this food is provided (Value in above table)
:For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:
:For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:
::N<sub>c</sub> = 2 (Carbs and Vitamins)
::N<sub>c</sub> = 2 (Carbs and Vitamins)
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=== Unity and Health bonus by food ===
=== Unity and Health bonus by food ===
Fulfilling food requests provides 1.00 of {{infoicon|Unity}} (a type of food makes no matter). In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food.
Fulfilling food demand, that is, pops do not starve, provides 1.00 of {{infoicon|Unity}}. In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food.  
 
{| class="wikitable"
{| class="wikitable"
|+ Unity and Health Bonus (Version 0.4.10)
|- style="text-align: center"
|- style="text-align: center"
! Food Category !! Food !! {{infoicon|Unity}}
! Food Category !! Food !! {{infoicon|Unity}}

Revision as of 15:09, 25 August 2022

A settlement is either a single standalone Housing building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the Population lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy Household Goods and so on. The only except is work in buildings or vehicles.

Services

Population Overview.png

Each settlement requests services to be provided to increase the comfort of the Population. Only Food supply and Waste collection are essential services. If these services are lacking, critical population decline will occur.

Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of Unity and/or promotes Health per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and outposts such as the Sawmill or Oil Rig. They are also helpful to combat the bad influence of Air Pollution and Water Pollution.

The Population Overview UI pane as seen to the right is accessed by clicking the Population icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.

List of services

All services are shown in the following table. The demand for each service is directly proportional to the population. And some of them also depends on the tire of Housing.

List of Service (Version 0.4.10)
Service Demand / 60 Clock.png
per 1000 pops
Can get when fulfilled Note
Unity Health
Food Special Special Special See "#Demand for food" and "#Unity and Health bonus by food"
Waste ? - -
Water 59.6 1.00 10 Can get Unity and Health bonus when both Water and Wastewater are provided
Waste Water 49.8
Electricity 400 KW 1.20 -
Hospitals Special Special Special See Clinic
Household Goods 10.7 1.40 -
Household Appliances 7.8 1.40 -
Consumer Electronics 3.9 1.80 -
Settlement quality Special 1.00 - See Square
Effect of Housing Tire
Housing Increased Demand Additional Unity Bonus
Housing None None
Housing II Electricity +10%
Water and Waste Water +5%
+50% if all of Electricity, Water, and Waste Water are provided
Housing III Electricity +20%
Water and Waste Water +10%
+100% if all of Electricity, Water, Waste Water, and Household Goods are provided

Demand for food

The demand for food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the demand for food will be the following value.

Demand for Food (Version 0.4.10)
Food Category Food Demand / 60 Clock.png
per 1000 pops
Carbs Potato 1000/17.0 = 58.82
Corn 1000/25.0 = 40.00
Bread 1000/37.0 = 27.03
Protein Meat 1000/27.0 = 37.04
Eggs 1000/25.0 = 40.00
Tofu 1000/41.0 = 24.39
Sausage 1000/22.0 = 45.45
Vitamins Vegetables 1000/17.0 = 58.82
Fruit 1000/23.0 = 43.48
Treats Snack 1000/13.0 = 76.92
Cake 1000/29.0 = 34.48

When several types of food are provided to settlements, the demand for each food will decrease, and the total for all food will be similar to the case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula.

Demand / 60 Clock.png per 1000 pops = A / (Nc x N)
A: Demand when only this food is provided (Value in above table)
Nc: Number of provided food category
N: Number of type of provided food in same category
For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:
Nc = 2 (Carbs and Vitamins)
Potato = 58.82 / (2 x 3) = 9.80 / 60 Clock.png
Corn = 40.00 / (2 x 3) = 6.67 / 60 Clock.png
Bread = 27.03 / (2 x 3) = 4.51 / 60 Clock.png
Vegetables = 58.82 / (2 x 1) = 29.41 / 60 Clock.png
Total = 50.39

At version 0.4.10, the above formula is approximately correct, but it has a small error.

Unity and Health bonus by food

Fulfilling food demand, that is, pops do not starve, provides 1.00 of Unity. In addition, more Unity will be provided when settlements receive variable food.

Unity and Health Bonus (Version 0.4.10)
Food Category Food Unity
Carbs Potato 0.15
Corn 0.15
Bread 0.30
Protein Meat 0.40
Eggs 0.30
Tofu 0.30
Sausage 0.10
Vitamins Vegetables 0.20
Fruit 0.30
Treats Snack 0.20
Cake 0.55

For example, Potato, Corn, Bread, and Vegetables are provided:

Unity = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80

The Health bonus is 4 times as much as the number of food categories provided to the settlement. For example, Potato, Corn, Bread, and Vegetables are provided:

Number of food category = 2 (Carbs and Vitamins)
Health = 4 x 2 = 8