Search results

Jump to: navigation, search

Page title matches

Page text matches

  • | Description = Allows vehicles to cross obstacles such as transports. | Research = Ramp for Vehicles
    903 bytes (114 words) - 09:09, 18 May 2023
  • #REDIRECT [[:Category:Buildings (For Vehicles)]]
    0 members (0 subcategories, 0 files) - 10:03, 17 June 2022
  • #REDIRECT [[:Category:Buildings (for Vehicles)]]
    0 members (0 subcategories, 0 files) - 10:03, 17 June 2022
  • File:Buildings (For Vehicles).png
    #REDIRECT [[File:Buildings (For Vehicles).png]]
    (128 × 128 (2 KB)) - 10:06, 17 June 2022
  • #REDIRECT [[File:Buildings (for vehicles).png]]
    47 bytes (6 words) - 08:37, 11 June 2022
  • | Description = Allows vehicles to cross obstacles such as transports. | Research = Ramp for Vehicles
    699 bytes (78 words) - 09:09, 18 May 2023
  • ...by all [[:Category:Vehicles|Vehicles]], as well as many of the production buildings in the game to keep things from breaking down. ...is reduced to 33% of working ones. On the other hand, paused vehicles and buildings do not consume Maintenance.
    2 KB (268 words) - 17:09, 6 March 2024
  • | Description = Allows vehicles to cross obstacles such as transports. | Research = Ramp for Vehicles
    1,020 bytes (131 words) - 09:08, 18 May 2023
  • ...|vehicles]] that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily. | Designation = Buildings
    1 KB (169 words) - 18:10, 22 May 2023
  • | Name = Vehicles Depot | Description = Allows building [[vehicles]] such as [[Pickup|trucks]] and [[Small Excavator|excavators]].
    2 KB (211 words) - 09:06, 18 May 2023
  • | Name = Vehicles Depot II | Description = Allows building [[vehicles]] such as [[Truck|trucks]] and [[Excavator|excavators]].
    1 KB (196 words) - 09:07, 18 May 2023
  • | Name = Vehicles Depot III | Description = Allows building [[vehicles]] such as [[Truck|trucks]] and [[Excavator|excavators]].
    1 KB (192 words) - 09:07, 18 May 2023
  • | Research = Vehicles Management III | Designation = Buildings (For Vehicles)
    874 bytes (102 words) - 08:24, 3 May 2023
  • ...|vehicles]] that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily. | Designation = Buildings
    2 KB (198 words) - 17:27, 10 October 2023
  • Unity is a resource that is generated by the [[Settlement]], and consumed by buildings. * Instantly deliver resources to construct buildings
    902 bytes (112 words) - 00:20, 24 May 2023
  • ...|vehicles]] that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily. | Designation = Buildings
    2 KB (210 words) - 09:00, 18 May 2023
  • ...ee harvesters]] at their working site so they don’t waste their time going for fuel on their own. | Designation = Buildings (For Vehicles)
    2 KB (289 words) - 08:19, 3 May 2023
  • | Research = Vehicles & Mining | Designation = Buildings (For Vehicles)
    3 KB (502 words) - 08:19, 3 May 2023
  • ...ee harvesters]] at their working site so they don’t waste their time going for fuel on their own. Provides increased storage and refueling rate compared t | Designation = Buildings (For Vehicles)
    1 KB (136 words) - 08:19, 3 May 2023
  • ...ee harvesters]] at their working site so they don’t waste their time going for fuel on their own. Provides increased storage and refueling rate compared t | Designation = Buildings (For Vehicles)
    1 KB (138 words) - 08:19, 3 May 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)