Template:Infobox material/sandbox
From Captain of Industry Wiki
Construction Parts
Type | Crafted material |
State | Unit |
Transported by | Flat Conveyor [II•III] Pickup•Truck |
Stored in | Unit Storage [II•III•IV] Shipyard |
Created in | Assembly (Electric) Assembly (Electric) II Assembly (Manual) Assembly (Robotic) |
Used in | Assembly (Electric) Assembly (Electric) II Assembly (Manual) Assembly (Robotic) |
Starting amount | Sailor: 987 Captain: 654 Admiral: 321 |
Variants | Construction Parts II Construction Parts III Construction Parts IV |
The template accepts the following parameters:
- Basic parameters
-
Name
: Name of items.Type1
,Type2
: Types of items. It is used to categorize item in this wiki.State
: Loose, Fluid, Unit, Molten, or Virtual.Variants
: Variant of the items.
- Parameters for transportation
- Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
TrackTransport
: Set no if tracks cannot transport the item (Default: yes).TransportedBy
(rare): Only if transport override is needed.OtherTransport
(rare): To add an extra transport to auto-generated list.
- Parameters for storage
- Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
StoredInShipyard
: Set no if the shipyard cannot store the items (Default: yes).StoredInCargoModules
: Set yes if cargo modules can store the items (Default: no).StoredIn
: Only if storage override is needed. Set to "None" to suppress the field.OtherStorage
(rare): To add an extra storage to auto-generated list.
- Parameters for buildings that creates/uses this item
- Buildings that create/use the item are automatically listed from the table made by Template:Recipe define. But, it should be added with the following parameters in some cases.
CreatedIn
: To add an extra buildings to auto-generated list.UsedIn
: To add an extra buildings to auto-generated list.
- Miscellaneous parameters
-
Radiation
: Radiation Level of the items.StartingQty
: The number of the items stored in the Shipyard on game start.Image
(rare): Only if image override is needed.Description
(rare): To add an in-game description, though not currently implemented in-game.
Examples
- Example usage for standard item
Markup | Renders as | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Electronics III | Type1 = Crafted material | State = Unit | StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321 | Variants = [[Electronics]]<br>[[Electronics II]] }} |
Electronics III
| ||||||||||||||||
- Example usage for items that tracks cannot transport or storage cannot store
Markup | Renders as | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Chilled Water | State = Fluid | TrackTransport = no | StoreIn = no }} |
Chilled Water
| ||||||||||
- Example usage for items that the shipyard cannot store
Markup | Renders as | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Seawater | Type1 = Natural resource | State = Fluid | StoredInShipyard = no }} |
Seawater
| ||||||||||||
- Example usage for items having Radiation Level
Markup | Renders as | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Spent Fuel | Type1 = Radioactive waste | Radiation = 2 | State = Unit }} |
Spent Fuel
| ||||||||||||||
- Example usage for items stored in special storage
Markup | Renders as | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Spent Fuel | Type1 = Radioactive waste | State = Unit | StoredIn = [[Radioactive Waste Storage]] }} |
Spent Fuel
| ||||||||||||
- Example usage for items stored in cargo modules
Markup | Renders as | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Uranium Ore | Type1 = Natural resources | State = Loose | StoredInCargoModules = yes }} |
Uranium Ore
| ||||||||||||
- Example usage for items created/used in non-production-machines
Markup | Renders as | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Iron Ore | Type1 = Natural resources | State = Loose | CreatedIn = [[Excavator]] | UsedIn = [[Stacker]] }} |
Iron Ore
| ||||||||||||