Difference between revisions of "Health"

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= Negative health factors =
= Negative health factors =
* -1 for every 20 units of air pollution released
* -1 for every 20 {{time}} of {{infoicon|Air Pollution}} released
* -1 for every 10 units of water pollution dumped
* -1 for every 10 {{time}} of {{infoicon|Water Pollution}} dumped
* Disease
* Disease
**-5 Cold
**-5 Cold
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**-12 Flu (moderate)
**-12 Flu (moderate)
**-15 Flu (severe)
**-15 Flu (severe)
**-25 Flu (deadly)

Revision as of 08:10, 18 August 2022

Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.

The further you explore the map, the more sever diseases you will encounter, as your ship brings them back to your colony. It seems that visiting other colonies triggers this. On average, you colony will experience disease outbreak every 2-3 years.

Positive health factors

Negative health factors

  • -1 for every 20 / 60 Clock.png of Air Pollution released
  • -1 for every 10 / 60 Clock.png of Water Pollution dumped
  • Disease
    • -5 Cold
    • -8 Flu (mild)
    • -12 Flu (moderate)
    • -15 Flu (severe)
    • -25 Flu (deadly)