Difference between revisions of "Settlement"

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A '''settlement''' is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and so on. The only except is work in buildings or [[:Category:Vehicles|vehicles]].
A '''settlement''' is either a single standalone [[Housing]] building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the {{infoicon|Population|ui=yes}} lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy {{infoicon|Household Goods}} and {{infoicon|Household Electronics}}. The only except is [[Workers|work]] in buildings or [[:Category:Vehicles|vehicles]].


==Services==
==Services==
[[File:Population Overview.png|right|240px]]
[[File:Population Overview.png|right|240px]]
Each settlement requests services to be provided to increase the comfort of the Population. Fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} per request. There is no penalty to not providing services, though they are helpful in maintaining a steady source of Unity to combat negative the Unity modifiers associated with from the [[Research Lab]] (and its variants), combined [[pollution]] from {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}, and staffing shifts on offshore [[outpost]]s such as the [[Sawmill]] or [[Oil Rig]].
Each settlement requests services to be provided to increase the comfort of the Population. Only {{infoicon|Food Production|new=yes|link=no|text=Food}} supply and {{infoicon|Waste|new=yes}} collection are essential services. If these services are lacking, critical population decline will occur.
 
Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of {{infoicon|Unity|ui=yes}} and/or promotes {{infoicon|Health}} per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and [[outposts]] such as the [[Sawmill]] or [[Oil Rig]]. They are also helpful to combat the bad influence of {{infoicon|Air Pollution}} and {{infoicon|Water Pollution}}.


The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.
The Population Overview UI pane as seen to the right is accessed by clicking the {{infoicon|Population|ui=yes|link=no}} icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.


Requested services are determined by the tier of Housing. Each Higher tier requests all of the services from any lower tiers plus at least 1 additional service.
==List of services==
All requested services are shown in the following table. A requested amount of each service is in a proportion of the population. And, some of them are also depend on the tire of [[Housing]].
 
{{clear}}


For [[Housing]] and above:
{| class="wikitable" style="text-align: right"
* Provide 1 {{infoicon|Food}} per 55 Population in the [[Food Market]]: +1.00 {{infoicon|Unity|ui=yes|link=no}} / month
|- style="text-align: center"
! rowspan=2 | Service
! rowspan=2 | Requested amount {{time}}<br/>per 1000 pops
! colspan=2 | Can get when fulfilled
! rowspan=2 | Note
|- style="text-align: center"
! {{infoicon|Unity|ui=yes}}
! {{infoicon|Health|ui=yes}}
|-
| style="text-align: left" | {{infoicon|Food Production|new=yes|link=no|text=Food}}
| Special || Special || Special
| style="text-align: left" | See "[[#Requested amount of food]]" and "[[#Unity and Health bonus by food]]"
|-
|style="text-align: left" | {{infoicon|Water}}
| 59.6 || rowspan = 2 | 1.00 ||  rowspan = 2 | 10
| style="text-align: left" rowspan = 2 | Can get Unity and Health bonus when both Water and Wastewater are provided
|-
| style="text-align: left" | {{infoicon|Waste Water}}
| 49.8
|-
| style="text-align: left" | {{infoicon|Electricity}}
| 400 KW || 1.20 || -
| style="text-align: left" |
|-
| style="text-align: left" | {{infoicon|Health|icononly=yes}}Hospitals
| Special || Special || Special
| style="text-align: left" | See [[Clinic]]
|-
| style="text-align: left" | {{infoicon|Household Goods}}
| 10.7 || 1.40 || -
| style="text-align: left" |
|-
| style="text-align: left" | {{infoicon|Household Appliances|new=yes}}
| 7.8 || 1.40 || -
| style="text-align: left" |
|-
| style="text-align: left" | {{infoicon|Consumer Electronics|new=yes}}
| 3.9 || 1.80 || -
| style="text-align: left" |
|-
| style="text-align: left" | Settlement quality
| Special || 1.00 || -
| style="text-align: left" | See [[Square]]
|}


For [[Housing II]] and above:
* Provide <code>0.055 * Population</code> units of {{infoicon|Water}} '''and''' remove <code>0.05 * Population</code> units of {{infoicon|Waste Water}} at the [[Water Facility]]: +1.00 {{infoicon|Unity|ui=yes|link=no}} / month
* Provide <code>0.5 * Population + 60</code> KW of {{infoicon|Electricity}} to the [[Transformer]]: +1.00 {{infoicon|Unity}} / month


For [[Housing III]] and above:
=== Requested amount of food ===
* Provide <code>0.03 * Population</code> units of {{infoicon|Household Goods}} to the [[Household Goods Module]]: +1.00 {{infoicon|Unity}} / month
The requested amount of food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the requested amount of food will be the following value.
{{clear}}


==Unity bonus==
{| class="wikitable"
[[File:Housing III UI.png|right|240px]]
|- style="text-align: center"
Meeting ''all'' of the demands for one of the above tiers provides an additional amount of Unity. The Housing building pane as seen to the right is accessed by left-clicking on a housing building in the settlement and displays the amount of potential Unity bonus that tier can earn.
! Food Category !! Food !! Requested amount {{time}}<br/>per 1000 pops
|-
| rowspan = 3 | Carbs
| {{infoicon|Potato|new=yes}} || 1000/17.0 = 58.82
|-
| {{infoicon|Corn|new=yes}} || 1000/25.0 = 40.00
|-
| {{infoicon|Bread|new=yes}} || 1000/37.0 = 27.03
|-
| rowspan = 4 | Protein
| {{infoicon|Meat|new=yes}} || 1000/27.0 = 37.04
|-
| {{infoicon|Eggs|new=yes}} || 1000/25.0 = 40.00
|-
| {{infoicon|Tofu|new=yes}} || 1000/41.0 = 24.39
|-
| {{infoicon|Sausage|new=yes}} || 1000/22.0 = 45.45
|-
| rowspan = 2 | Vitamins
| {{infoicon|Vegetables|new=yes}} || 1000/17.0 = 58.82
|-
| {{infoicon|Fruit|new=yes}} || 1000/23.0 = 43.48
|-
| rowspan = 2 | Treats
| {{infoicon|Snack|new=yes}} || 1000/13.0 = 76.92
|-
| {{infoicon|Cake|new=yes}} || 1000/29.0 = 34.48
|}


Note that Household Electronics can be provided to Housing III; it is not required to receive the bonus as that tier, but any bonuses earned will also apply to it.  
When several food are provided to settlements, the requested amount of each food will decrease, and the total one of all food will be similar to a case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula.
:Requested amount {{time}} per 1000 pops = A / (N<sub>c</sub> x N)
::N<sub>c</sub>: Number of provided food category
::N: Number of type of provided food in same category
::A: Requested amount when only this food is provided (Value in above table)
:For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:
::N<sub>c</sub> = 2 (Carbs and Vitamins)
::Potato = 58.82 / (2 x 3) = 9.80 {{time}}
::Corn = 40.00 / (2 x 3) = 6.67 {{time}}
::Bread = 27.03 / (2 x 3) = 4.51 {{time}}
::Vegetables = 58.82 / (2 x 1) = 29.41 {{time}}
::Total = 50.39


* Housing: No bonus available
At version 0.4.10, the above formula is approximately correct, but it has a small error.
* Housing II: +50% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand
** <code>(1.00 + 0.50) * 3</code> = +4.50 {{infoicon|Unity|ui=yes|link=no}} / month total
* Housing III: +75% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand. Note that Household Electronics can be provided to this tier, but it is not a requirement to unlock the bonus.
** <code>(1.00 + 0.75) * 4</code> = +7.00 {{infoicon|Unity|ui=yes|link=no}} / month total (if Household Electronics are not provided)
** <code>(1.00 + 0.75) * 5</code> = +8.75 {{infoicon|Unity|ui=yes|link=no}} / month total (if Household Electronics are provided)
{{clear}}


===Housing IV===
=== Unity and Health bonus by food ===
Fulfilling food requests provides 1.00 of {{infoicon|Unity}} (A type of food makes no matter). In addition, more {{infoicon|Unity}} will be provided when settlements receive variable food.
{| class="wikitable"
|- style="text-align: center"
! Food Category !! Food !! {{infoicon|Unity}}
|-
| rowspan = 3 | Carbs
| {{infoicon|Potato|new=yes}} || style="text-align: right" | 0.15
|-
| {{infoicon|Corn|new=yes}} || style="text-align: right" | 0.15
|-
| {{infoicon|Bread|new=yes}} || style="text-align: right" | 0.30
|-
| rowspan = 4 | Protein
| {{infoicon|Meat|new=yes}} || style="text-align: right" | 0.40
|-
| {{infoicon|Eggs|new=yes}} || style="text-align: right" | 0.30
|-
| {{infoicon|Tofu|new=yes}} || style="text-align: right" | 0.30
|-
| {{infoicon|Sausage|new=yes}} || style="text-align: right" | 0.10
|-
| rowspan = 2 | Vitamins
| {{infoicon|Vegetables|new=yes}} || style="text-align: right" | 0.20
|-
| {{infoicon|Fruit|new=yes}} || style="text-align: right" | 0.30
|-
| rowspan = 2 | Treats
| {{infoicon|Snack|new=yes}} || style="text-align: right" | 0.20
|-
| {{infoicon|Cake|new=yes}} || style="text-align: right" | 0.55
|}


[[Housing IV]] is included on the [[technology tree]],  
For example, Potato, Corn, Bread, and Vegetables are provided:
:{{infoicon|Unity}} = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80


* Demand: Provide <code>0.015 * Population</code> units of {{infoicon|Household Electronics}} to the [[Household Electronics Module]]: +1.00 {{infoicon|Unity}} / month<!--
The {{infoicon|Health}} bonus is 4 times as much as the number of food categories provided to the settlement. For example, Potato, Corn, Bread, and Vegetables are provided:
--><ref name="SettlementsData">Mafi.Base.Prototypes > SettlementsData SettlementHousingModuleProto > maxOccupants1.</ref>
:Number of food category = 2 (Carbs and Vitamins)
* Bonus +100% {{infoicon|Unity|ui=yes|link=no}} / month gained from each demand.
:{{infoicon|Health}} = 4 x 2 = 8
** <code>(1.00 + 1.00) * 5</code> = +10.00 {{infoicon|Unity|ui=yes|link=no}} / month total

Revision as of 16:27, 17 August 2022


A settlement is either a single standalone Housing building or, more commonly, multiple Housing buildings built immediately adjacent to each other. This is where the Population lives and where the residents do almost everything: sleep, eat, maintain their hygiene, and enjoy Household Goods and so on. The only except is work in buildings or vehicles.

Services

Population Overview.png

Each settlement requests services to be provided to increase the comfort of the Population. Only Food supply and Waste collection are essential services. If these services are lacking, critical population decline will occur.

Other services are not essential, and there is no penalty for lacking services. But fulfilling these requests provides a set amount of Unity and/or promotes Health per request. They are helpful in a steady source of Unity, used for Research Lab (and its variants) and outposts such as the Sawmill or Oil Rig. They are also helpful to combat the bad influence of Air Pollution and Water Pollution.

The Population Overview UI pane as seen to the right is accessed by clicking the Population icon at the top-left corner of the game screen and displays the total amount of Unity received from meeting demands.

List of services

All requested services are shown in the following table. A requested amount of each service is in a proportion of the population. And, some of them are also depend on the tire of Housing.

Service Requested amount / 60 Clock.png
per 1000 pops
Can get when fulfilled Note
Unity Health
Food Special Special Special See "#Requested amount of food" and "#Unity and Health bonus by food"
Water 59.6 1.00 10 Can get Unity and Health bonus when both Water and Wastewater are provided
Waste Water 49.8
Electricity 400 KW 1.20 -
Hospitals Special Special Special See Clinic
Household Goods 10.7 1.40 -
Household Appliances 7.8 1.40 -
Consumer Electronics 3.9 1.80 -
Settlement quality Special 1.00 - See Square


Requested amount of food

The requested amount of food depends on the type of food, and it is a bit complex to calculate the amount. As a simple example, when only single food is provided to settlements, the requested amount of food will be the following value.

Food Category Food Requested amount / 60 Clock.png
per 1000 pops
Carbs Potato 1000/17.0 = 58.82
Corn 1000/25.0 = 40.00
Bread 1000/37.0 = 27.03
Protein Meat 1000/27.0 = 37.04
Eggs 1000/25.0 = 40.00
Tofu 1000/41.0 = 24.39
Sausage 1000/22.0 = 45.45
Vitamins Vegetables 1000/17.0 = 58.82
Fruit 1000/23.0 = 43.48
Treats Snack 1000/13.0 = 76.92
Cake 1000/29.0 = 34.48

When several food are provided to settlements, the requested amount of each food will decrease, and the total one of all food will be similar to a case of the single food provided. The exact value at version 0.4.9 can be calculated in the following formula.

Requested amount / 60 Clock.png per 1000 pops = A / (Nc x N)
Nc: Number of provided food category
N: Number of type of provided food in same category
A: Requested amount when only this food is provided (Value in above table)
For example, Potato, Corn, Bread, and Vegetables are provided for 1000 pops:
Nc = 2 (Carbs and Vitamins)
Potato = 58.82 / (2 x 3) = 9.80 / 60 Clock.png
Corn = 40.00 / (2 x 3) = 6.67 / 60 Clock.png
Bread = 27.03 / (2 x 3) = 4.51 / 60 Clock.png
Vegetables = 58.82 / (2 x 1) = 29.41 / 60 Clock.png
Total = 50.39

At version 0.4.10, the above formula is approximately correct, but it has a small error.

Unity and Health bonus by food

Fulfilling food requests provides 1.00 of Unity (A type of food makes no matter). In addition, more Unity will be provided when settlements receive variable food.

Food Category Food Unity
Carbs Potato 0.15
Corn 0.15
Bread 0.30
Protein Meat 0.40
Eggs 0.30
Tofu 0.30
Sausage 0.10
Vitamins Vegetables 0.20
Fruit 0.30
Treats Snack 0.20
Cake 0.55

For example, Potato, Corn, Bread, and Vegetables are provided:

Unity = 1.00 + 0.15 + 0.15 + 0.30 + 0.20 = 1.80

The Health bonus is 4 times as much as the number of food categories provided to the settlement. For example, Potato, Corn, Bread, and Vegetables are provided:

Number of food category = 2 (Carbs and Vitamins)
Health = 4 x 2 = 8