Difference between revisions of "Template:Infobox material/sandbox"
From Captain of Industry Wiki
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** Image and Description ** | ** Image and Description ** | ||
--><div class="inner-main"><!-- | --><div class="inner-main"><!-- | ||
-->[[File:{{#if: {{{Image|}}} | {{{Image}}} | {{#if: {{{Name|}}} | {{{Name}}} | Placeholder material}}.png}}]]<br | -->[[File:{{#if: {{{Image|}}} | {{{Image}}} | {{#if: {{{Name|}}} | {{{Name}}} | Placeholder material}}.png}}]]<br><!-- | ||
-->{{#if: {{{Description|}}} | <!-- | -->{{#if: {{{Description|}}} | <!-- | ||
--><div class="description">{{{Description}}}</div><!-- | --><div class="description">{{{Description}}}</div><!-- | ||
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--><td class="table-td-left">Type</td><!-- | --><td class="table-td-left">Type</td><!-- | ||
--><td class="table-td-right">{{{Type1}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type1}}}{{#switch:{{lc:{{{Type1}}}}}|food|pollution=|s}}]]}}<!-- | --><td class="table-td-right">{{{Type1}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type1}}}{{#switch:{{lc:{{{Type1}}}}}|food|pollution=|s}}]]}}<!-- | ||
-->{{#if: {{{Type2|}}} | <br | -->{{#if: {{{Type2|}}} | <br>{{{Type2|}}}{{#if:{{NAMESPACE}}||[[Category:{{{Type2}}}{{#switch:{{lc:{{{Type2}}}}}|food|pollution=|s}}]]}}}}</td><!-- | ||
--></tr>}}<!-- | --></tr>}}<!-- | ||
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-->{{#switch: {{lc:{{{State|}}}}} |<!-- | -->{{#switch: {{lc:{{{State|}}}}} |<!-- | ||
-->| loose = {{variants|U-shape Conveyor}}<!-- | -->| loose = {{variants|U-shape Conveyor}}<!-- | ||
-->{{#ifeq:{{{TrackTransport|yes}}} | no || <br | -->{{#ifeq:{{{TrackTransport|yes}}} | no || <br>[[Pickup]]•[[Truck]]<br>[[Haul Truck (Dump)]] }}<!-- | ||
-->| fluid = {{variants|Pipe}}<!-- | -->| fluid = {{variants|Pipe}}<!-- | ||
-->{{#ifeq:{{{TrackTransport|yes}}} | no || <br | -->{{#ifeq:{{{TrackTransport|yes}}} | no || <br>[[Pickup]]•[[Truck]]<br>[[Haul Truck (Tank)]] }}<!-- | ||
-->| unit = {{variants|Flat Conveyor}}<!-- | -->| unit = {{variants|Flat Conveyor}}<!-- | ||
-->{{#ifeq:{{{TrackTransport|yes}}} | no || <br | -->{{#ifeq:{{{TrackTransport|yes}}} | no || <br>[[Pickup]]•[[Truck]] }}<!-- | ||
-->| molten = [[Molten Channel]]<!-- | -->| molten = [[Molten Channel]]<!-- | ||
-->| virtual = [[Virtual product|Magic]]<!-- | -->| virtual = [[Virtual product|Magic]]<!-- | ||
-->| #default = <span style="color: red;">Unknown <nowiki>{{{State}}}</nowiki>[[Category:Material redtext]]</span><!-- | -->| #default = <span style="color: red;">Unknown <nowiki>{{{State}}}</nowiki>[[Category:Material redtext]]</span><!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if: {{{OtherTransport|}}} | <br | -->{{#if: {{{OtherTransport|}}} | <br>{{{OtherTransport}}}}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
--></td><!-- | --></td><!-- | ||
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-->{{#switch: {{lc:{{{State|}}}}} |<!-- | -->{{#switch: {{lc:{{{State|}}}}} |<!-- | ||
-->| loose = {{variants|Loose Storage}}<!-- | -->| loose = {{variants|Loose Storage}}<!-- | ||
-->{{#ifeq: {{{StoredInShipyard|yes}}} | no ||<br | -->{{#ifeq: {{{StoredInShipyard|yes}}} | no ||<br>[[Shipyard]]}}<!-- | ||
-->{{#ifeq: {{{StoredInCargoModules|no}}} | yes |<br | -->{{#ifeq: {{{StoredInCargoModules|no}}} | yes |<br>{{variants|Loose Module}}}}<!-- | ||
-->| fluid = {{variants|Fluid Storage}}<!-- | -->| fluid = {{variants|Fluid Storage}}<!-- | ||
-->{{#ifeq: {{{StoredInShipyard|yes}}} | no ||<br | -->{{#ifeq: {{{StoredInShipyard|yes}}} | no ||<br>[[Shipyard]]}}<!-- | ||
-->{{#ifeq: {{{StoredInCargoModules|no}}} | yes |<br | -->{{#ifeq: {{{StoredInCargoModules|no}}} | yes |<br>{{variants|Fluid Module}}}}<!-- | ||
-->| unit = {{variants|Unit Storage}}<!-- | -->| unit = {{variants|Unit Storage}}<!-- | ||
-->{{#ifeq: {{{StoredInShipyard|yes}}} | no ||<br | -->{{#ifeq: {{{StoredInShipyard|yes}}} | no ||<br>[[Shipyard]]}}<!-- | ||
-->{{#ifeq: {{{StoredInCargoModules|no}}} | yes |<br | -->{{#ifeq: {{{StoredInCargoModules|no}}} | yes |<br>{{variants|Unit Module}}}}<!-- | ||
-->| molten = None<!-- | -->| molten = None<!-- | ||
-->| virtual = [[Virtual product|Ethereal plane]]<!-- | -->| virtual = [[Virtual product|Ethereal plane]]<!-- | ||
-->| #default = <span style="color: red;">Unknown <nowiki>{{{State}}}</nowiki>[[Category:Material redtext]]</span><!-- | -->| #default = <span style="color: red;">Unknown <nowiki>{{{State}}}</nowiki>[[Category:Material redtext]]</span><!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#if: {{{OtherStorage|}}} | <br | -->{{#if: {{{OtherStorage|}}} | <br>{{{OtherStorage}}}}}<!-- | ||
--></td><!-- | --></td><!-- | ||
--></tr><!-- | --></tr><!-- | ||
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--></div><!-- | --></div><!-- | ||
--></includeonly><noinclude> | --></includeonly><noinclude> | ||
{{Infobox material/sandbox | |||
| Name = Construction Parts | |||
| Type1 = Crafted material | |||
| State = Unit | |||
| StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321 | |||
| Variants = [[Construction Parts II]]<br>[[Construction Parts III]]<br>[[Construction Parts IV]] | |||
}} | |||
The template accepts the following parameters: | The template accepts the following parameters: | ||
;Basic parameters | ;Basic parameters | ||
:*<code>Name</code>: Name of items | :*<code>Name</code>: Name of items. | ||
:*<code>Type1</code>, <code>Type2</code>: Types of items. It is used to categorize item in this wiki. | :*<code>Type1</code>, <code>Type2</code>: Types of items. It is used to categorize item in this wiki. | ||
:*<code>State</code>: Loose, Fluid, Unit, Molten, or Virtual. | :*<code>State</code>: Loose, Fluid, Unit, Molten, or Virtual. | ||
:*<code>Variants</code>: Variant of the items. | :*<code>Variants</code>: Variant of the items. | ||
; | ;Parameters for transportation | ||
:Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases. | |||
:*<code>TrackTransport</code>: Set no if tracks cannot transport the item (Default: yes). | :*<code>TrackTransport</code>: Set no if tracks cannot transport the item (Default: yes). | ||
:*<code>TransportedBy</code>(rare): Only if transport override is needed. | |||
:*<code>OtherTransport</code>(rare): To add an extra transport to auto-generated list. | |||
;Parameters for storage | |||
:Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases. | |||
:*<code>StoredInShipyard</code>: Set no if the shipyard cannot store the item (Default: yes). | :*<code>StoredInShipyard</code>: Set no if the shipyard cannot store the item (Default: yes). | ||
:*<code>StoredInCargoModules</code>: Set yes if cargo modules can store the item (Default: no). | :*<code>StoredInCargoModules</code>: Set yes if cargo modules can store the item (Default: no). | ||
:*<code>StoredIn</code>: Only if storage override is needed. Set to "None" to suppress the field. | :*<code>StoredIn</code>: Only if storage override is needed. Set to "None" to suppress the field. | ||
:*<code>OtherStorage</code>(rare): To add an extra storage to auto-generated list. | |||
;Parameters for buildings that creates/uses this item | |||
:Buildings that create/use this item are automatically listed from the table made by [[Template:Recipe define]]. But, it should be added with the following parameters in some cases. | |||
:*<code>CreatedIn</code>: To add an extra buildings to auto-generated list. | :*<code>CreatedIn</code>: To add an extra buildings to auto-generated list. | ||
:*<code>UsedIn</code>: | :*<code>UsedIn</code>: To add an extra buildings to auto-generated list. | ||
;Miscellaneous parameters | |||
:*<code>StartingQty</code>: The number of items stored in the [[Shipyard]] on game start. | :*<code>StartingQty</code>: The number of items stored in the [[Shipyard]] on game start. | ||
:*<code>Image</code> (rare): Only if image override is needed. | |||
:*<code>Description</code> (rare): To add an in-game description, though not currently implemented in-game. | |||
:*<code>Image</code>: Only if image override is needed. | |||
:*<code>Description</code>: To add an in-game description, though not currently implemented in-game. | |||
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{{markup|<nowiki> | {{markup|<nowiki> | ||
{{Infobox material/sandbox | {{Infobox material/sandbox | ||
| Name = | | Name = Electronics III | ||
| Type1 = Crafted material | | Type1 = Crafted material | ||
| State = Unit | | State = Unit | ||
| StartingQty = Sailor: 987<br | | StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321 | ||
| Variants = [[ | | Variants = [[Electronics]]<br>[[Electronics II]] | ||
}} </nowiki> | | }} </nowiki> | | ||
{{Infobox material/sandbox | {{Infobox material/sandbox | ||
| Name = | | Name = Electronics III | ||
| Type1 = Crafted material | | Type1 = Crafted material | ||
| State = Unit | | State = Unit | ||
| StartingQty = Sailor: 987<br | | StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321 | ||
| Variants = [[ | | Variants = [[Electronics]]<br>[[Electronics II]] | ||
}} | }} | ||
}} | }} | ||
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| Name = Iron Ore | | Name = Iron Ore | ||
| Type1 = Natural resources | | Type1 = Natural resources | ||
| State = | | State = Loose | ||
| CreatedIn = [[Excavator]] | | CreatedIn = [[Excavator]] | ||
| UsedIn = [[Stacker]] | | UsedIn = [[Stacker]] | ||
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| Name = Iron Ore | | Name = Iron Ore | ||
| Type1 = Natural resources | | Type1 = Natural resources | ||
| State = | | State = Loose | ||
| CreatedIn = [[Excavator]] | | CreatedIn = [[Excavator]] | ||
| UsedIn = [[Stacker]] | | UsedIn = [[Stacker]] | ||
}} | }} | ||
}} | }} |
Revision as of 11:07, 19 May 2023
Construction Parts
Type | Crafted material |
State | Unit |
Transported by | Flat Conveyor [II•III] Pickup•Truck |
Stored in | Unit Storage [II•III•IV] Shipyard |
Created in | Assembly (Electric) Assembly (Electric) II Assembly (Manual) Assembly (Robotic) |
Used in | Assembly (Electric) Assembly (Electric) II Assembly (Manual) Assembly (Robotic) |
Starting amount | Sailor: 987 Captain: 654 Admiral: 321 |
Variants | Construction Parts II Construction Parts III Construction Parts IV |
The template accepts the following parameters:
- Basic parameters
-
Name
: Name of items.Type1
,Type2
: Types of items. It is used to categorize item in this wiki.State
: Loose, Fluid, Unit, Molten, or Virtual.Variants
: Variant of the items.
- Parameters for transportation
- Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
TrackTransport
: Set no if tracks cannot transport the item (Default: yes).TransportedBy
(rare): Only if transport override is needed.OtherTransport
(rare): To add an extra transport to auto-generated list.
- Parameters for storage
- Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
StoredInShipyard
: Set no if the shipyard cannot store the item (Default: yes).StoredInCargoModules
: Set yes if cargo modules can store the item (Default: no).StoredIn
: Only if storage override is needed. Set to "None" to suppress the field.OtherStorage
(rare): To add an extra storage to auto-generated list.
- Parameters for buildings that creates/uses this item
- Buildings that create/use this item are automatically listed from the table made by Template:Recipe define. But, it should be added with the following parameters in some cases.
CreatedIn
: To add an extra buildings to auto-generated list.UsedIn
: To add an extra buildings to auto-generated list.
- Miscellaneous parameters
-
StartingQty
: The number of items stored in the Shipyard on game start.Image
(rare): Only if image override is needed.Description
(rare): To add an in-game description, though not currently implemented in-game.
Examples
- Example usage for standard item
Markup | Renders as | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Electronics III | Type1 = Crafted material | State = Unit | StartingQty = Sailor: 987<br>Captain: 654<br>Admiral: 321 | Variants = [[Electronics]]<br>[[Electronics II]] }} |
Electronics III
| ||||||||||||||||
- Example usage for items that tracks cannot transport or storage cannot store
Markup | Renders as | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Chilled Water | State = Fluid | TrackTransport = no | StoreIn = no }} |
Chilled Water
| ||||||||||
- Example usage for items that the shipyard cannot store
Markup | Renders as | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Seawater | Type1 = Natural resource | State = Fluid | StoredInShipyard = no }} |
Seawater
| ||||||||||||
- Example usage for items stored in special storage
Markup | Renders as | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Spent Fuel | Type1 = Radioactive waste | State = Unit | StoredIn = [[Radioactive Waste Storage]] }} |
Spent Fuel
| ||||||||||||
- Example usage for items stored in cargo modules
Markup | Renders as | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Uranium Ore | Type1 = Natural resources | State = Loose | StoredInCargoModules = yes }} |
Uranium Ore
| ||||||||||||
- Example usage for items created/used in non-production-machines
Markup | Renders as | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox material/sandbox | Name = Iron Ore | Type1 = Natural resources | State = Loose | CreatedIn = [[Excavator]] | UsedIn = [[Stacker]] }} |
Iron Ore
| ||||||||||||