Difference between revisions of "Template:Recipe draw"
From Captain of Industry Wiki
(fix "provides" multiple products; fix instant) |
("accepts" rework: now the pollution is displayed the same way as in the game) |
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** Draw the recipe times unless it has a unit defined (KW, MW, etc). ** | ** Draw the recipe times unless it has a unit defined (KW, MW, etc). ** | ||
** Use the "/ 60 🕓" format if: ** | ** Use the "/ 60 🕓" format if: ** | ||
** {{#var: provides}} is `yes` OR | ** {{#var: provides}} is `yes` OR {{#var: accepts}} is `yes` ** | ||
** Draw an arrow unless: ** | ** Draw an arrow unless: ** | ||
** {{#var: provides}} is `yes` OR | ** {{#var: provides}} is `yes` OR {{#var: accepts}} is `yes` ** | ||
** e.g., pumping groundwater, dumping brine | ** e.g., pumping groundwater, dumping brine ** | ||
-->{{#if: {{{Time|}}} |<!-- | -->{{#if: {{{Time|}}} |<!-- | ||
Line 271: | Line 271: | ||
-->/ |<!-- | -->/ |<!-- | ||
-->{{#ifeq: {{#var: accepts}} | yes |<!-- | -->{{#ifeq: {{#var: accepts}} | yes |<!-- | ||
-->/ <!-- | |||
-->}}<!-- | -->}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
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--><br/> |<!-- | --><br/> |<!-- | ||
-->{{#ifeq: {{#var: accepts}} | yes |<!-- | -->{{#ifeq: {{#var: accepts}} | yes |<!-- | ||
--><br/> |<!-- | |||
-->{{#var: img_arrow}}<!-- | -->{{#var: img_arrow}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
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-->/ |<!-- | -->/ |<!-- | ||
-->{{#ifeq: {{#var: accepts}} | yes |<!-- | -->{{#ifeq: {{#var: accepts}} | yes |<!-- | ||
-->/ <!-- | |||
-->}}<!-- | -->}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
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-->{{#if: {{{Output1Name|}}} |<!-- | -->{{#if: {{{Output1Name|}}} |<!-- | ||
** If {{#var: accepts}} is `yes`, then draw a vertical line ** | |||
-->{{#ifeq: {{#var: accepts}} | yes |<!-- | |||
--><div style="display: inline-block; | |||
vertical-align: middle; | |||
min-height: 90px; | |||
border-left: 2px solid #6d6d6d; | |||
margin-right: 11px" | |||
></div><!-- | |||
-->}}<!-- | |||
--><div class="block"><!-- | --><div class="block"><!-- | ||
--><div class="upper">{{#if: {{{Output1Unit|}}} | | {{{Output1Qty|}}} {{{Output1Unit|}}} }}</div><!-- | --><div class="upper">{{#if: {{{Output1Unit|}}} | | {{{Output1Qty|}}} {{{Output1Unit|}}} }}</div><!-- |
Revision as of 23:12, 29 July 2022
Template documentation (for the above template, sometimes hidden or invisible) [view] [edit] [history] [refresh]
- Purpose
- This template provides a method to rapidly illustrate crafting recipes without in-depth knowledge of wiki syntax or manual repetition/copy-pasting.
- Basic usage
- The following 2 templates are provided for making a recipe.
- Template: Recipe define: Defines a recipe. The defined recipe can be called by Template: Recipe fetch from any page in this wiki. Usually, recipes are defined on the page of a building. This template only defines recipes but does not display anything.
- Template: Recipe draw: Only displays a written recipe. The recipe written with this template cannot be called by Template: Recipe fetch.
- Both templates can be used with the format written in #Examples in this document.
- Parameters
- The template accepts the following parameters:
Building
: Name of buildings (example: Blast Furnace). No need to specify on pages using Template:Infobox machine because the building is automatically detected.Input1Name
,Input2Name
, ...,Input6Name
: Name of materials (example: Iron Ore)Input1Name = Mining
(optional): Applies special format for mining.
Output1Name
,Output2Name
, ...Output6Name
: Name of products (example: Molten Iron)Output1Name = Dumping
(optional): Applies special format for dumping.
Input1Qty
, ...,Input6Qty
,Output1Qty
, ...,Output6Qty
: Amount of materials or products per 1 cycle of recipe.Time
: Cycle time of recipe.Input1Unit
, ...,Input6Unit
,Output1Unit
, ...,Output6Unit
(optional): Adds unit (for Electricity and Mechanical Power)HideBldg
(optional, rare): Hides building in recipe. No need to specify on pages using Template:Infobox machine (the building is automatically hidden).Unreleased = yes
(optional, rare): Applies special format for unreleased recipe
- Limitations
- This template can accept up to 6 inputs, 6 outputs, and 1 time value per recipe. The output can include only 1 pollution.
Examples
- Example usage for mining
Markup | Renders as |
---|---|
{{Recipe | Input1Name = Mining | Output1Name = Copper Ore }} |
Building not defined
|
- Example usage for dumping loose materials
Markup | Renders as |
---|---|
{{Recipe | Output1Name = Dumping | Input1Name = Rock }} |
Building not defined
|
- Example usage for a machine with both inputs and outputs without pollution (most recipes)
Markup | Renders as |
---|---|
{{Recipe | Building = Rotary Kiln | Input1Name = Limestone | Input1Qty = 12 | Input2Name = Coal | Input2Qty = 2 | Time = 10 | Output1Name = Cement | Output1Qty = 4 | Output2Name = Exhaust | Output2Qty = 8 }} |
|
- Example for buildings that "provide" materials (Groundwater Pump, Air Separator, etc.)
Markup | Renders as |
---|---|
{{Recipe | Building = Groundwater Pump | Time = 10 | Output1Name = Water | Output1Qty = 8 }} |
|
- Example usage for dumping/flaring/venting non-polluting liquids/gasses
Markup | Renders as |
---|---|
{{Recipe | Building = Smoke Stack | Input1Name = Oxygen | Input1Qty = 200 | Time = 20 }} |
|
- Example usage for recipe with pollution
Markup | Renders as |
---|---|
{{Recipe | Building = Liquid Dump | Input1Name = Waste Water | Input1Qty = 2 | Time = 2 | Output1Name = Water Pollution | Output1Qty = 2 }} |
|
{{Recipe | Building = Exhaust Scrubber | Input1Name = Exhaust | Input1Qty = 30 | Input2Name = Water | Input2Qty = 4 | Time = 10 | Output1Name = Sulfur | Output1Qty = 1 | Output2Name = Carbon Dioxide | Output2Qty = 12 | Output3Name = Steam Lo | Output3Qty = 4 | Output4Name = Air Pollution | Output4Qty = 4 }} |
|
- Example usage for Mechanical Power and Electricity recipes with units
Markup | Renders as |
---|---|
{{Recipe | Building = Low-pressure Turbine | Input1Name = Steam Lo | Input1Qty = 4 | Time = 5 | Output1Name = Mechanical Power | Output1Qty = 1 | Output1Unit = MW | Output2Name = Steam Depleted | Output2Qty = 4 }} |
|
- Example usage for instantaneous recipes
Markup | Renders as |
---|---|
{{Recipe | Building = Power Generator | Input1Name = Mechanical Power | Input1Qty = 500 | Input1Unit = KW | Time = 0 | Output1Name = Electricity | Output1Qty = 250 | Output1Unit = KW }} |
|
- Example usage for recipes with variable quantity
Markup | Renders as |
---|---|
{{Recipe | Building = Waste Collection | Time = 60 | Output1Name = Waste | Output1Unit = ? }} |
|
- Example usage for hiding the building (automatically happens on pages using Template:Infobox machine)
Markup | Renders as |
---|---|
{{Recipe | Building = Mixer | HideBldg = yes | Input1Name = Sand | Input1Qty = 18 | Input2Name = Limestone | Input2Qty = 4 | Input3Name = Salt | Input3Qty = 4 | Time = 20 | Output1Name = Glass Mix | Output1Qty = 14 }} |
|
- Example usage for unreleased recipe
Markup | Renders as |
---|---|
{{Recipe | Building = Crusher | Input1Name = Gravel | Input1Qty = 18 | Time = 20 | Output1Name = Gold | Output1Qty = 14 | Unreleased = yes }} |
|
The above text is transcluded from Template:Recipe draw/doc; you can change it or view its history. (How does this work?)
If you're done making changes, please refresh the text. (Why?)
You can experiment in this template's sandbox (edit | diff) and testcases (create) pages.
Please add categories and interwikis to Template:Recipe draw/doc. (View all subpages of this page.)
If you're done making changes, please refresh the text. (Why?)
You can experiment in this template's sandbox (edit | diff) and testcases (create) pages.
Please add categories and interwikis to Template:Recipe draw/doc. (View all subpages of this page.)