Difference between revisions of "Trade"

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Trading is an interaction mechanic between player's home island and [[Villages|villages]] on the [[World Map]].
On the world map, other villages provide quick trades, or a more long term trade agreements. This way, the player is able to gain an infinite supply of other materials, thus making even the initially non-renewable resources like iron and copper fully renewable. Currently, the game world will always contain the same trade offers with the same item ratios, and only the position of the trading villages is randomized at the start. In order to perform a quick trade, the player has to build a trade depo. The player does not need a ship to receive the goods, and only has to have the resources that they want to trade stored somewhere.


There are two types of offers: '''quick trade''' and '''contracts'''.


The quick trades start off at a base line ratio, e.g. 20 Wood for 20 Concrete blocks, but with every two trades the trade ratio worsens by some amount.
Currently, trading offers and their item ratios are fixed, so any world seed is guaranteed to have all the options necessary. They are also not affected by any starting settings. Though, positions of the [[Villages|villages]] themselves are randomized at the start. The starting village, which is always revealed to the player, will always have the same trading offers.


The starting village, which is always revealed to the player, will always have the same trades.
==Quick Trade==
This type of offer is intended for the urgent purchase of a relatively small amount of resources that are important at the current time.
 
Any type of player-owned ship is not required to perform a quick trade. In order to perform it, only two conditions have to be met:
*The player has to have [[Trading Dock]] built. This building is unique, only one can be present at any given time.
*The player has to own a resource he trades with, stored in any storage on the island. Direct access by a truck or export settings are not required.
 
Trade is performed instantly, and required goods magically appear at the [[Trading Dock]], from where they can then be exported via trucks.
 
With every two trades on the same offer, the trade ratio worsens by some amount. Worse ratio remains present for some time afterwards. This is a demising return mechanic, intended to stop the player from using quick trading for large quantities of resources on a frequent basis.
 
==Contracts==
This type of offer is intended for creating a long term supply route of some basic resource. Mechanic is intended to extend player's capabilities in the late game, mitigating the limit of finite ores and some other basic resources on the island and in the [[world map]] finite nodes.
 
[[Category:EA 0.4.7]]

Revision as of 13:43, 3 July 2022

Trading is an interaction mechanic between player's home island and villages on the World Map.

There are two types of offers: quick trade and contracts.

Currently, trading offers and their item ratios are fixed, so any world seed is guaranteed to have all the options necessary. They are also not affected by any starting settings. Though, positions of the villages themselves are randomized at the start. The starting village, which is always revealed to the player, will always have the same trading offers.

Quick Trade

This type of offer is intended for the urgent purchase of a relatively small amount of resources that are important at the current time.

Any type of player-owned ship is not required to perform a quick trade. In order to perform it, only two conditions have to be met:

  • The player has to have Trading Dock built. This building is unique, only one can be present at any given time.
  • The player has to own a resource he trades with, stored in any storage on the island. Direct access by a truck or export settings are not required.

Trade is performed instantly, and required goods magically appear at the Trading Dock, from where they can then be exported via trucks.

With every two trades on the same offer, the trade ratio worsens by some amount. Worse ratio remains present for some time afterwards. This is a demising return mechanic, intended to stop the player from using quick trading for large quantities of resources on a frequent basis.

Contracts

This type of offer is intended for creating a long term supply route of some basic resource. Mechanic is intended to extend player's capabilities in the late game, mitigating the limit of finite ores and some other basic resources on the island and in the world map finite nodes.