Difference between revisions of "Edicts"

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! Required Research
! Required Research
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| rowspan="2" | [[File:Fuel Saver.png|64px|Fuel Saver]]
| Fuel Saver I
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
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|-
| Fuel Saver II
| Vehicles fuel consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-2}}
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|-
| rowspan="2" | [[File:Overloaded Trucks.png|64px|Overloaded Trucks]]
| Overloaded Trucks I
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]
| {{infoicon|Unity|link=no|text=-0.5}}
|
|-
| Overloaded Trucks II
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance
| {{infoicon|Unity|link=no|text=-1}}
|
|-
| rowspan="2" | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]
| Maintenance Reducer I
| [[Maintenance]] reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
|
|-
| Maintenance Reducer II
| Maintenance reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
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|-
| rowspan="4" | [[File:Recycling Increase.png|64px|Recycling Increase]]
| Recycling Increase I
| Recycling efficiency increased by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
|
|-
| Recycling Increase II
| Recycling efficiency increased by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
|
|-
| Recycling Increase III
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
|
|-
| Recycling Increase IV
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
|
|-
| rowspan="3" | [[File:Farming Boost.png|64px|Farming Boost]]
| Farming Boost I
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
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|-
| Farming Boost II
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-1.5}}
|
|-
| Farming Boost III
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
|
|-
| rowspan="3" | [[File:Water Saver.png|64px|Water Saver]]
| Water Saver I
| Reduces water consumed in settlements and farms by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
|
|-
| Water Saver II
| Reduces water consumed in settlements and farms by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
|
|-
| Water Saver III
| Reduces water consumed in settlements and farms by 5.00%
| {{infoicon|Unity|link=no|text=-1}}
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|-
| rowspan="3" | [[File:Clean Panels.png|64px|Clean Panels]]
| Clean Panels I
| A demanding cleaning procedure for solar panels, increasing their power output by 5.00%.
| {{infoicon|Unity|link=no|text=-0.5}}
|
|-
| Clean Panels II
| A demanding cleaning procedure for solar panels, increasing their power output by 10.00%.
| {{infoicon|Unity|link=no|text=-1}}
|
|-
| Clean Panels III
| A demanding cleaning procedure for solar panels, increasing their power output by 15.00%.
| {{infoicon|Unity|link=no|text=-1}}
|
|}
|}


[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 15:21, 26 July 2022

Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office II is built and being maintained.

List of Edicts

There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.

Population Edicts

Icon Name Description Unity Cost/
Production
Required Research
Growth Pause Growth Pause Disables natural pop growth 0
Growth Boost Growth Boost I Pops growth increased by 0.40% -1
Growth Boost II Pops growth increased by 0.20% -1
Growth Boost III Pops growth increased by 0.20% -1
Quarantine Quarantine Quarantines 20% of the total workfocce to reduce effects of any ongoing disease by 40%. -1
Food Saver Food Saver I Food consumption reduced by 20.00% -1
Food Saver II Food consumption reduced by 10.00% -1
Health Boost Health Boost I Increase safety conditions to got extra +10 health points. -1
Health Boost II Increase safety conditions to got extra +10 health points. -1
Plenty of Food Plenty of Food I Food consumption increased by 25.00% +1
Plenty of Food II Food consumption increased by 25.00% +1.5
More Household Goods More Household Goods I Household goods consumption increased by 25.00%, unity given for it increased by 20.00% 0
More Household Goods II Household goods consumption increased by 35.00%, unity given for it increased by 20.00% 0
More Household Goods III Household goods consumption increased by 50.00%, unity given for it increased by 20.00% 0
More Household Appliances More Household Appliances I Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% 0
More Household Appliances II Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% 0
More Household Appliances III Household appliances consumption increased by 50.00%, unity given for it increased by 20.00% 0
More Consumer Electronics More Consumer Electronics I Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% 0
More Consumer Electronics II Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% 0
More Consumer Electronics III Household electronics consumption increased by 50.00%, unity given for it increased by 20.00% 0
Eviction Eviction Every month, 4,00% of the population win have to pack their things and leave the island -2

Industrial Edicts

Icon Name Description Unity Cost/
Production
Required Research
Fuel Saver Fuel Saver I Vehicles fuel consumption reduced by 15.00% -1
Fuel Saver II Vehicles fuel consumption reduced by 15.00% -2
Overloaded Trucks Overloaded Trucks I Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -0.5
Overloaded Trucks II Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -1
Maintenance Reducer Maintenance Reducer I Maintenance reduced by 15.00% -1
Maintenance Reducer II Maintenance reduced by 10.00% -1
Recycling Increase Recycling Increase I Recycling efficiency increased by 20.00% -1
Recycling Increase II Recycling efficiency increased by 15.00% -1
Recycling Increase III Recycling efficiency increased by 10.00% -1
Recycling Increase IV Recycling efficiency increased by 10.00% -2
Farming Boost Farming Boost I Farm yield increased by 10.00%, water demands by 10.00% -1
Farming Boost II Farm yield increased by 10.00%, water demands by 10.00% -1.5
Farming Boost III Farm yield increased by 10.00%, water demands by 10.00% -2
Water Saver Water Saver I Reduces water consumed in settlements and farms by 20.00% -1
Water Saver II Reduces water consumed in settlements and farms by 10.00% -1
Water Saver III Reduces water consumed in settlements and farms by 5.00% -1
Clean Panels Clean Panels I A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. -0.5
Clean Panels II A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. -1
Clean Panels III A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. -1