Difference between revisions of "Population"

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== Gaining population ==
== Gaining population ==
# Adoption from [[villages]] for [[unity]]
# Adoption from [[villages]] for [[unity]]
# Natural growth based on [[health]] of your colony
# Natural growth based on the [[health]] of your colony
# Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month.
# Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month.
# Exploration of the world map. You can find people along side loot.
# Exploration of the world map. You can find people along side loot.
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== Losing population ==
== Losing population ==
# Low colony [[Health]], where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month.
# Low colony [[Health]], where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month.
# [[Health#Factor of disease|Disease]], some diseases come with a fixed amount of population being lost, even if your [[Health]] is above 0. For example, you will lose 0.2% of the population each month while Flu (moderate) is coming. {{infoicon|Medical Supplies|new=yes}} and their variants prevent the disease from losing the population.
# [[Health#Factor of disease|Disease]], some diseases come with a fixed amount of population being lost, even if your [[Health]] is above 0. For example, you will lose 0.2% of the population each month while Flu (moderate) is coming. {{infoicon|Medical Supplies|new=yes}} and their variants prevent the disease from reducing the population.
# [[Radiation]] caused by a [[Nuclear Reactor|Nuclear Meltdown]] or due to too many items having radiation levels outside of [[Radioactive Waste Storage]].
# [[Radiation]] caused by a [[Nuclear Reactor|Nuclear Meltdown]] or due to too many items having radiation levels outside of [[Radioactive Waste Storage]].
#* For example, -0.7% when there are 600 {{infoicon|Fission Product|plural=s|new=yes}} (2400 radiation) on conveyor.
#* For example, -0.7% when there are 600 {{infoicon|Fission Product|plural=s|new=yes}} (2400 radiation) on conveyor.

Latest revision as of 05:01, 30 December 2024

Population represents the number of people living in your colony. The higher the population, the more workers you will have. When you start a new game, you will have some initial population.

Gaining population

  1. Adoption from villages for unity
  2. Natural growth based on the health of your colony
  3. Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month.
  4. Exploration of the world map. You can find people along side loot.

Losing population

  1. Low colony Health, where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month.
  2. Disease, some diseases come with a fixed amount of population being lost, even if your Health is above 0. For example, you will lose 0.2% of the population each month while Flu (moderate) is coming. Medical Supplies and their variants prevent the disease from reducing the population.
  3. Radiation caused by a Nuclear Meltdown or due to too many items having radiation levels outside of Radioactive Waste Storage.
    • For example, -0.7% when there are 600 Fission Products (2400 radiation) on conveyor.