Difference between revisions of "Edicts"
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| rowspan="2" | [[File:Health Boost.png|64px|Health Boost]] | | rowspan="2" | [[File:Health Boost.png|64px|Health Boost]] | ||
| Health Boost I | | Health Boost I | ||
| Increase safety conditions to | | Increase safety conditions to get extra +10 health points. | ||
| {{infoicon|Unity|link=no|text=-1}} | | {{infoicon|Unity|link=no|text=-1}} | ||
| [[Captain's Office (research)|Captain's Office]] | | [[Captain's Office (research)|Captain's Office]] | ||
|- | |- | ||
| Health Boost II | | Health Boost II | ||
| Increase safety conditions to | | Increase safety conditions to get extra +10 health points. | ||
| {{infoicon|Unity|link=no|text=-1}} | | {{infoicon|Unity|link=no|text=-1}} | ||
| [[Edicts III]] | | [[Edicts III]] |
Revision as of 15:47, 26 July 2022
Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office II is built and being maintained.
List of Edicts
There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.
Population Edicts
Icon | Name | Description | Unity Cost/ Production |
Required Research |
---|---|---|---|---|
Growth Pause | Disables natural pop growth | 0 | Captain's Office | |
Growth Boost I | Pops growth increased by 0.40% | -1 | Captain's Office | |
Growth Boost II | Pops growth increased by 0.20% | -1 | Edicts II | |
Growth Boost III | Pops growth increased by 0.20% | -1 | Edicts III | |
Quarantine | Quarantines 20% of the total workfocce to reduce effects of any ongoing disease by 40%. | -1 | Edicts II | |
Food Saver I | Food consumption reduced by 20.00% | -1 | Edicts II | |
Food Saver II | Food consumption reduced by 10.00% | -1 | Edicts III | |
Health Boost I | Increase safety conditions to get extra +10 health points. | -1 | Captain's Office | |
Health Boost II | Increase safety conditions to get extra +10 health points. | -1 | Edicts III | |
Plenty of Food I | Food consumption increased by 25.00% | +1 | Captain's Office | |
Plenty of Food II | Food consumption increased by 25.00% | +1.5 | Edicts IV | |
More Household Goods I | Household goods consumption increased by 25.00%, unity given for it increased by 20.00% | 0 | Housing III | |
More Household Goods II | Household goods consumption increased by 35.00%, unity given for it increased by 20.00% | 0 | Housing III | |
More Household Goods III | Household goods consumption increased by 50.00%, unity given for it increased by 20.00% | 0 | Housing III | |
More Household Appliances I | Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% | 0 | Household Appliances | |
More Household Appliances II | Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% | 0 | Household Appliances | |
More Household Appliances III | Household appliances consumption increased by 50.00%, unity given for it increased by 20.00% | 0 | Household Appliances | |
More Consumer Electronics I | Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% | 0 | Consumer Electronics | |
More Consumer Electronics II | Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% | 0 | Consumer Electronics | |
More Consumer Electronics III | Household electronics consumption increased by 50.00%, unity given for it increased by 20.00% | 0 | Consumer Electronics | |
Eviction | Every month, 4,00% of the population win have to pack their things and leave the island | -2 | Captain's Office |
Industrial Edicts
Icon | Name | Description | Unity Cost/ Production |
Required Research |
---|---|---|---|---|
Fuel Saver I | Vehicles fuel consumption reduced by 15.00% | -1 | Edicts | |
Fuel Saver II | Vehicles fuel consumption reduced by 15.00% | -2 | Edicts III | |
Overloaded Trucks I | Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance | -0.5 | Trucks Overloading Edict | |
Overloaded Trucks II | Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance | -1 | Trucks Overloading Edict | |
Maintenance Reducer I | Maintenance reduced by 15.00% | -1 | Edicts | |
Maintenance Reducer II | Maintenance reduced by 10.00% | -1 | Edicts IV | |
Recycling Increase I | Recycling efficiency increased by 20.00% | -1 | Recycling Edicts | |
Recycling Increase II | Recycling efficiency increased by 15.00% | -1 | Recycling Edicts | |
Recycling Increase III | Recycling efficiency increased by 10.00% | -1 | Recycling Edicts II | |
Recycling Increase IV | Recycling efficiency increased by 10.00% | -2 | Recycling Edicts II | |
Farming Boost I | Farm yield increased by 10.00%, water demands by 10.00% | -1 | Edicts | |
Farming Boost II | Farm yield increased by 10.00%, water demands by 10.00% | -1.5 | Edicts II | |
Farming Boost III | Farm yield increased by 10.00%, water demands by 10.00% | -2 | Edicts IV | |
Water Saver I | Reduces water consumed in settlements and farms by 20.00% | -1 | Edicts | |
Water Saver II | Reduces water consumed in settlements and farms by 10.00% | -1 | Edicts II | |
Water Saver III | Reduces water consumed in settlements and farms by 5.00% | -1 | Edicts IV | |
Clean Panels I | A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. | -0.5 | Solar Panels | |
Clean Panels II | A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. | -1 | Solar Panels | |
Clean Panels III | A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. | -1 | Solar Panels II |