Difference between revisions of "Edicts"

From Captain of Industry Wiki
Jump to: navigation, search
()
()
Line 16: Line 16:
| Disables natural pop growth
| Disables natural pop growth
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| rowspan="3" | [[File:Growth Boost.png|64px|Growth Boost]]
| rowspan="3" | [[File:Growth Boost.png|64px|Growth Boost]]
Line 22: Line 22:
| Pops growth increased by 0.40%
| Pops growth increased by 0.40%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Growth Boost II
| Growth Boost II
| Pops growth increased by 0.20%
| Pops growth increased by 0.20%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts II]]
|-
|-
| Growth Boost III
| Growth Boost III
| Pops growth increased by 0.20%
| Pops growth increased by 0.20%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts III]]
|-
|-
| [[File:Quarantine.png|64px|Quarantine]]
| [[File:Quarantine.png|64px|Quarantine]]
Line 38: Line 38:
| Quarantines 20% of the total workfocce to reduce effects of any ongoing disease by 40%.
| Quarantines 20% of the total workfocce to reduce effects of any ongoing disease by 40%.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts II]]
|-
|-
| rowspan="2" | [[File:Food Saver.png|64px|Food Saver]]
| rowspan="2" | [[File:Food Saver.png|64px|Food Saver]]
Line 44: Line 44:
| Food consumption reduced by 20.00%
| Food consumption reduced by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts II]]
|-
|-
| Food Saver II
| Food Saver II
| Food consumption reduced by 10.00%
| Food consumption reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts III]]
|-
|-
| rowspan="2" | [[File:Health Boost.png|64px|Health Boost]]
| rowspan="2" | [[File:Health Boost.png|64px|Health Boost]]
Line 55: Line 55:
| Increase safety conditions to got extra +10 health points.
| Increase safety conditions to got extra +10 health points.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Health Boost II
| Health Boost II
| Increase safety conditions to got extra +10 health points.
| Increase safety conditions to got extra +10 health points.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts III]]
|-
|-
| rowspan="2" | [[File:Plenty of Food.png|64px|Plenty of Food]]
| rowspan="2" | [[File:Plenty of Food.png|64px|Plenty of Food]]
Line 66: Line 66:
| Food consumption increased by 25.00%
| Food consumption increased by 25.00%
| {{infoicon|Unity|link=no|text=+1}}
| {{infoicon|Unity|link=no|text=+1}}
|  
| [[Captain's Office (research)|Captain's Office]]
|-
|-
| Plenty of Food II
| Plenty of Food II
| Food consumption increased by 25.00%
| Food consumption increased by 25.00%
| {{infoicon|Unity|link=no|text=+1.5}}
| {{infoicon|Unity|link=no|text=+1.5}}
|  
| [[Edicts IV]]
|-
|-
| rowspan="3" | [[File:More Household Goods.png|64px|More Household Goods]]
| rowspan="3" | [[File:More Household Goods.png|64px|More Household Goods]]
Line 77: Line 77:
| Household goods consumption increased by 25.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Housing III (research)|Housing III]]
|-
|-
| More Household Goods II
| More Household Goods II
| Household goods consumption increased by 35.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 35.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Housing III (research)|Housing III]]
|-
|-
| More Household Goods III
| More Household Goods III
| Household goods consumption increased by 50.00%, unity given for it increased by 20.00%
| Household goods consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Housing III (research)|Housing III]]
|-
|-
| rowspan="3" | [[File:More Household Appliances.png|64px|More Household Appliances]]
| rowspan="3" | [[File:More Household Appliances.png|64px|More Household Appliances]]
Line 93: Line 93:
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| More Household Appliances II
| More Household Appliances II
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| More Household Appliances III
| More Household Appliances III
| Household appliances consumption increased by 50.00%, unity given for it increased by 20.00%
| Household appliances consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Household Appliances (research)|Household Appliances]]
|-
|-
| rowspan="3" | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]
| rowspan="3" | [[File:More Consumer Electronics.png|64px|More Consumer Electronics]]
Line 109: Line 109:
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| More Consumer Electronics II
| More Consumer Electronics II
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 25.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| More Consumer Electronics III
| More Consumer Electronics III
| Household electronics consumption increased by 50.00%, unity given for it increased by 20.00%
| Household electronics consumption increased by 50.00%, unity given for it increased by 20.00%
| {{infoicon|Unity|link=no|text=0}}
| {{infoicon|Unity|link=no|text=0}}
|  
| [[Consumer Electronics (research)|Consumer Electronics]]
|-
|-
| [[File:Eviction.png|64px|Eviction]]
| [[File:Eviction.png|64px|Eviction]]
Line 125: Line 125:
| Every month, 4,00% of the population win have to pack their things and leave the island
| Every month, 4,00% of the population win have to pack their things and leave the island
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
|  
| [[Captain's Office (research)|Captain's Office]]
|}
|}


Line 140: Line 140:
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%
| [[Vehicles]] [[Diesel|fuel]] consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts (research)|Edicts]]
|-
|-
| Fuel Saver II
| Fuel Saver II
| Vehicles fuel consumption reduced by 15.00%
| Vehicles fuel consumption reduced by 15.00%
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
|  
| [[Edicts III]]
|-
|-
| rowspan="2" | [[File:Overloaded Trucks.png|64px|Overloaded Trucks]]
| rowspan="2" | [[File:Overloaded Trucks.png|64px|Overloaded Trucks]]
Line 151: Line 151:
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]
| Trucks can get overloaded by 15.00% but they require extra 20.00% [[maintenance]]
| {{infoicon|Unity|link=no|text=-0.5}}
| {{infoicon|Unity|link=no|text=-0.5}}
|  
| [[Trucks Overloading Edict]]
|-
|-
| Overloaded Trucks II
| Overloaded Trucks II
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance
| Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Trucks Overloading Edict]]
|-
|-
| rowspan="2" | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]
| rowspan="2" | [[File:Maintenance Reducer.png|64px|Maintenance Reducer]]
Line 162: Line 162:
| [[Maintenance]] reduced by 15.00%
| [[Maintenance]] reduced by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts (research)|Edicts]]
|-
|-
| Maintenance Reducer II
| Maintenance Reducer II
| Maintenance reduced by 10.00%
| Maintenance reduced by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts IV]]
|-
|-
| rowspan="4" | [[File:Recycling Increase.png|64px|Recycling Increase]]
| rowspan="4" | [[File:Recycling Increase.png|64px|Recycling Increase]]
Line 173: Line 173:
| Recycling efficiency increased by 20.00%
| Recycling efficiency increased by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Recycling Edicts]]
|-
|-
| Recycling Increase II
| Recycling Increase II
| Recycling efficiency increased by 15.00%
| Recycling efficiency increased by 15.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Recycling Edicts]]
|-
|-
| Recycling Increase III
| Recycling Increase III
| Recycling efficiency increased by 10.00%
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|
| [[Recycling Edicts II]]
|-
|-
| Recycling Increase IV
| Recycling Increase IV
| Recycling efficiency increased by 10.00%
| Recycling efficiency increased by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
|
| [[Recycling Edicts II]]
|-
|-
| rowspan="3" | [[File:Farming Boost.png|64px|Farming Boost]]
| rowspan="3" | [[File:Farming Boost.png|64px|Farming Boost]]
Line 194: Line 194:
| Farm yield increased by 10.00%, water demands by 10.00%
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts (research)|Edicts]]
|-
|-
| Farming Boost II
| Farming Boost II
| Farm yield increased by 10.00%, water demands by 10.00%
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-1.5}}
| {{infoicon|Unity|link=no|text=-1.5}}
|  
| [[Edicts II]]
|-
|-
| Farming Boost III
| Farming Boost III
| Farm yield increased by 10.00%, water demands by 10.00%
| Farm yield increased by 10.00%, water demands by 10.00%
| {{infoicon|Unity|link=no|text=-2}}
| {{infoicon|Unity|link=no|text=-2}}
|  
| [[Edicts IV]]
|-
|-
| rowspan="3" | [[File:Water Saver.png|64px|Water Saver]]
| rowspan="3" | [[File:Water Saver.png|64px|Water Saver]]
Line 210: Line 210:
| Reduces water consumed in settlements and farms by 20.00%
| Reduces water consumed in settlements and farms by 20.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts (research)|Edicts]]
|-
|-
| Water Saver II
| Water Saver II
| Reduces water consumed in settlements and farms by 10.00%
| Reduces water consumed in settlements and farms by 10.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts II]]
|-
|-
| Water Saver III
| Water Saver III
| Reduces water consumed in settlements and farms by 5.00%
| Reduces water consumed in settlements and farms by 5.00%
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Edicts IV]]
|-
|-
| rowspan="3" | [[File:Clean Panels.png|64px|Clean Panels]]
| rowspan="3" | [[File:Clean Panels.png|64px|Clean Panels]]
Line 226: Line 226:
| A demanding cleaning procedure for solar panels, increasing their power output by 5.00%.
| A demanding cleaning procedure for solar panels, increasing their power output by 5.00%.
| {{infoicon|Unity|link=no|text=-0.5}}
| {{infoicon|Unity|link=no|text=-0.5}}
|  
| [[Solar Panels]]
|-
|-
| Clean Panels II
| Clean Panels II
| A demanding cleaning procedure for solar panels, increasing their power output by 10.00%.
| A demanding cleaning procedure for solar panels, increasing their power output by 10.00%.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Solar Panels]]
|-
|-
| Clean Panels III
| Clean Panels III
| A demanding cleaning procedure for solar panels, increasing their power output by 15.00%.
| A demanding cleaning procedure for solar panels, increasing their power output by 15.00%.
| {{infoicon|Unity|link=no|text=-1}}
| {{infoicon|Unity|link=no|text=-1}}
|  
| [[Solar Panels II]]
|}
|}


[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 15:43, 26 July 2022

Edicts are toggleable options that have global effect on the Island, its population and resources. The player is able to use edicts when the Captain's Office II is built and being maintained.

List of Edicts

There are two groups of edicts: Population Edicts and Industrial Edicts. They are available from the Captain's Office building menu.

Population Edicts

Icon Name Description Unity Cost/
Production
Required Research
Growth Pause Growth Pause Disables natural pop growth 0 Captain's Office
Growth Boost Growth Boost I Pops growth increased by 0.40% -1 Captain's Office
Growth Boost II Pops growth increased by 0.20% -1 Edicts II
Growth Boost III Pops growth increased by 0.20% -1 Edicts III
Quarantine Quarantine Quarantines 20% of the total workfocce to reduce effects of any ongoing disease by 40%. -1 Edicts II
Food Saver Food Saver I Food consumption reduced by 20.00% -1 Edicts II
Food Saver II Food consumption reduced by 10.00% -1 Edicts III
Health Boost Health Boost I Increase safety conditions to got extra +10 health points. -1 Captain's Office
Health Boost II Increase safety conditions to got extra +10 health points. -1 Edicts III
Plenty of Food Plenty of Food I Food consumption increased by 25.00% +1 Captain's Office
Plenty of Food II Food consumption increased by 25.00% +1.5 Edicts IV
More Household Goods More Household Goods I Household goods consumption increased by 25.00%, unity given for it increased by 20.00% 0 Housing III
More Household Goods II Household goods consumption increased by 35.00%, unity given for it increased by 20.00% 0 Housing III
More Household Goods III Household goods consumption increased by 50.00%, unity given for it increased by 20.00% 0 Housing III
More Household Appliances More Household Appliances I Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% 0 Household Appliances
More Household Appliances II Household appliances consumption increased by 25.00%, unity given for it increased by 20.00% 0 Household Appliances
More Household Appliances III Household appliances consumption increased by 50.00%, unity given for it increased by 20.00% 0 Household Appliances
More Consumer Electronics More Consumer Electronics I Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% 0 Consumer Electronics
More Consumer Electronics II Household electronics consumption increased by 25.00%, unity given for it increased by 20.00% 0 Consumer Electronics
More Consumer Electronics III Household electronics consumption increased by 50.00%, unity given for it increased by 20.00% 0 Consumer Electronics
Eviction Eviction Every month, 4,00% of the population win have to pack their things and leave the island -2 Captain's Office

Industrial Edicts

Icon Name Description Unity Cost/
Production
Required Research
Fuel Saver Fuel Saver I Vehicles fuel consumption reduced by 15.00% -1 Edicts
Fuel Saver II Vehicles fuel consumption reduced by 15.00% -2 Edicts III
Overloaded Trucks Overloaded Trucks I Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -0.5 Trucks Overloading Edict
Overloaded Trucks II Trucks can get overloaded by 15.00% but they require extra 20.00% maintenance -1 Trucks Overloading Edict
Maintenance Reducer Maintenance Reducer I Maintenance reduced by 15.00% -1 Edicts
Maintenance Reducer II Maintenance reduced by 10.00% -1 Edicts IV
Recycling Increase Recycling Increase I Recycling efficiency increased by 20.00% -1 Recycling Edicts
Recycling Increase II Recycling efficiency increased by 15.00% -1 Recycling Edicts
Recycling Increase III Recycling efficiency increased by 10.00% -1 Recycling Edicts II
Recycling Increase IV Recycling efficiency increased by 10.00% -2 Recycling Edicts II
Farming Boost Farming Boost I Farm yield increased by 10.00%, water demands by 10.00% -1 Edicts
Farming Boost II Farm yield increased by 10.00%, water demands by 10.00% -1.5 Edicts II
Farming Boost III Farm yield increased by 10.00%, water demands by 10.00% -2 Edicts IV
Water Saver Water Saver I Reduces water consumed in settlements and farms by 20.00% -1 Edicts
Water Saver II Reduces water consumed in settlements and farms by 10.00% -1 Edicts II
Water Saver III Reduces water consumed in settlements and farms by 5.00% -1 Edicts IV
Clean Panels Clean Panels I A demanding cleaning procedure for solar panels, increasing their power output by 5.00%. -0.5 Solar Panels
Clean Panels II A demanding cleaning procedure for solar panels, increasing their power output by 10.00%. -1 Solar Panels
Clean Panels III A demanding cleaning procedure for solar panels, increasing their power output by 15.00%. -1 Solar Panels II