Difference between revisions of "Population"
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[[Category:Mechanics]] | [[Category:Mechanics]] | ||
Population represents the number of people living in your colony. The higher the population, the more workers you will have. When you start a new game, you will have some initial population. | |||
== Gaining population == | |||
# Adaption from [[villages]] for [[unity]] | |||
# Natural growth based on [[health]] of your colony | |||
# Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month. | |||
# Exploration of the world map. You can find people along side loot. | |||
== Losing population == | |||
# Low colony [[Health]], where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month. | |||
# [[Health#Factor of disease|Disease]], some diseases come with a fixed amount of population being lost, even if your [[Health]] is above 0. For example, you will lose 0.2% of the population each month while Flu (moderate) is coming. {{infoicon|Medical Supplies|new=yes}} and their variants prevent the disease from losing the population. | |||
# [[Radiation]] caused by a [[Nuclear Reactor|Nuclear Meltdown]] or due to too many items having radiation levels outside of [[Radioactive Waste Storage]]. | |||
#* For example, -0.7% when there are 600 {{infoicon|Fission Product|plural=s|new=yes}} (2400 radiation) on conveyor. |
Latest revision as of 13:22, 16 June 2023
Population represents the number of people living in your colony. The higher the population, the more workers you will have. When you start a new game, you will have some initial population.
Gaining population
- Adaption from villages for unity
- Natural growth based on health of your colony
- Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month.
- Exploration of the world map. You can find people along side loot.
Losing population
- Low colony Health, where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month.
- Disease, some diseases come with a fixed amount of population being lost, even if your Health is above 0. For example, you will lose 0.2% of the population each month while Flu (moderate) is coming. Medical Supplies and their variants prevent the disease from losing the population.
- Radiation caused by a Nuclear Meltdown or due to too many items having radiation levels outside of Radioactive Waste Storage.
- For example, -0.7% when there are 600 Fission Products (2400 radiation) on conveyor.