Difference between revisions of "Walkthrough v3\Q&A"

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===Question: What to build first?===
===Question: What to build first?===
Build 6x[[Research Lab]]. Run simulation until build is completed.            Save game v3.04. 180x[[Construction Parts]]. Ends on 19-Jan-0001.<br>
Build 6x[[Research Lab]]. Run simulation until build is completed.            Save game v3.04. 180x[[Construction Parts]]. Ends on 19-Jan-0001.<br>
Build a 0.4x[[Iron]]/day production. Run simulation until build is completed. Save game v3.05. 78x[[Construction Parts]].  Ends on 06-Feb-0001.<br>
Build a 0.8x[[Iron]]/day production. Run simulation until build is completed. Save game v3.05. 46x[[Construction Parts]].  Ends on 06-Feb-0001.<br>
Start harvesting trees.                                                      Save game v3.06.                            Ends on 06-Feb-0001.<br>
Start harvesting trees.                                                      Save game v3.06.                            Ends on 06-Feb-0001.<br>
Run simulation until research on "Construction" is completed.                Save game v3.07. 0x[[Iron]].                Ends on 15-Feb-0001.<br>
Run simulation until research on "Construction" is completed.                Save game v3.07. 0x[[Iron]].                Ends on 14-Feb-0001.<br>
Build 1x[[Assembly (Manual)]].                                               Save game v3.08. 53x[[Construction Parts]]. Ends on 15-Feb-0001.<br>
[[Coal]] in Shipyard: 20.
Run simulation until we used 3x[[Coal]] to make 8x[[Molten Iron]].           Save game v3.09. 0x[[Iron]].                 Ends on 25-Feb-0001.<br>
[[Coal]] in Trucks: 40.
Run simulation until we almost used 6x[[Coal]] to make 16x[[Molten Iron]].   Save game v3.10. 0x[[Iron]].                Ends on 04-Mar-0001.<br>>
[[Coal]] in Blast Furnace: 0.
[[Coal]] total: 60.
Run simulation until 40 x[[Coal]] is stored in Blast Furnace.
* Pause simulation.
* Stop trucks unloading at Blast Furnace.
 
[[Molten Iron]] in production: floor(60/3)*8=160.
[[Molten Iron]] in Blast Furnace: 0.
[[Molten Iron]] in Metal Casters: 0.
[[Molten Iron]] total: 160.
 
[[Iron]] in production: 160.
[[Iron]] in Metal Casters: 0
[[Iron]] in Assembly (Manual): 0
 
Run simulation until trucks have unloaded 40x[[Coal]] in Blast Furnace.      Save game v3.08.                            Ends on
 
Build 1x[[Assembly (Manual)]]. Run simulation until build is completed.      Save game v3.08. 21x[[Construction Parts]]. Ends on 30-Feb-0001.<br>
 
 
Run simulation until we have 25 or more [[Construction Parts]].               Save game v3.09. 0x[[Iron]].                Ends on 24?-Feb-0001.<br>
 
 


* 3x[[Iron]] to make 4x[[Construction Parts]].
Build:
Build:
* 1x[[Vehicles Depot]].
* 1x[[Vehicles Depot]].

Latest revision as of 19:52, 24 January 2023

Question: What to build first?

Build 6xResearch Lab. Run simulation until build is completed. Save game v3.04. 180xConstruction Parts. Ends on 19-Jan-0001.
Build a 0.8xIron/day production. Run simulation until build is completed. Save game v3.05. 46xConstruction Parts. Ends on 06-Feb-0001.
Start harvesting trees. Save game v3.06. Ends on 06-Feb-0001.
Run simulation until research on "Construction" is completed. Save game v3.07. 0xIron. Ends on 14-Feb-0001.
Coal in Shipyard: 20. Coal in Trucks: 40. Coal in Blast Furnace: 0. Coal total: 60. Run simulation until 40 xCoal is stored in Blast Furnace.

  • Pause simulation.
  • Stop trucks unloading at Blast Furnace.

Molten Iron in production: floor(60/3)*8=160. Molten Iron in Blast Furnace: 0. Molten Iron in Metal Casters: 0. Molten Iron total: 160.

Iron in production: 160. Iron in Metal Casters: 0 Iron in Assembly (Manual): 0

Run simulation until trucks have unloaded 40xCoal in Blast Furnace. Save game v3.08. Ends on

Build 1xAssembly (Manual). Run simulation until build is completed. Save game v3.08. 21xConstruction Parts. Ends on 30-Feb-0001.


Run simulation until we have 25 or more Construction Parts. Save game v3.09. 0xIron. Ends on 24?-Feb-0001.


Build:


Question: What resources we need to build a ?xWood/day production?

Answer: To produce our own Wood we need to:


Question: What resources we need to build a ?xCoal/day production?

Answer: To produce our own Coal we need to:


Question: What resources we need to build a ?xConstruction Parts/day production?

Answer: To produce our own Construction Parts we need to: