Difference between revisions of "Walkthrough v3\Q&A"

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==About step 2==
===Question: What to build first?===
===Question: Why do we start recycling the Abandoned Communication Center now?===
Build 6x[[Research Lab]]. Run simulation until build is completed.           Save game v3.04. 180x[[Construction Parts]]. Ends on 19-Jan-0001.<br>
We start recycling the Abandoned Communication Center now because it is the only thing we can do that does not cost time, food, diesel, etc. and gives us resources.
Build a 0.8x[[Iron]]/day production. Run simulation until build is completed. Save game v3.05. 46x[[Construction Parts]].  Ends on 06-Feb-0001.<br>
Start harvesting trees.                                                      Save game v3.06.                            Ends on 06-Feb-0001.<br>
Run simulation until research on "Construction" is completed.                Save game v3.07. 0x[[Iron]].                Ends on 14-Feb-0001.<br>
[[Coal]] in Shipyard: 20.
[[Coal]] in Trucks: 40.
[[Coal]] in Blast Furnace: 0.
[[Coal]] total: 60.
Run simulation until 40 x[[Coal]] is stored in Blast Furnace.
* Pause simulation.
* Stop trucks unloading at Blast Furnace.


==About step 3==
[[Molten Iron]] in production: floor(60/3)*8=160.
===Question: How long shall the queue of research subjects be?===
[[Molten Iron]] in Blast Furnace: 0.
Answer: The queue of research subjects shall be long enough to keep the researchers busy for the duration of this walkthrough or until the research on all subjects is completed, what ever comes first.
[[Molten Iron]] in Metal Casters: 0.
[[Molten Iron]] total: 160.


==About step 4==
[[Iron]] in production: 160.
===Question: Why don't we build more than 6x Research Lab?===
[[Iron]] in Metal Casters: 0
Answer: The 6x Research Lab use almost all our unity.
[[Iron]] in Assembly (Manual): 0
 
Run simulation until trucks have unloaded 40x[[Coal]] in Blast Furnace.      Save game v3.08.                            Ends on
 
Build 1x[[Assembly (Manual)]]. Run simulation until build is completed.      Save game v3.08. 21x[[Construction Parts]].  Ends on 30-Feb-0001.<br>
 
 
Run simulation until we have 25 or more [[Construction Parts]].              Save game v3.09. 0x[[Iron]].                Ends on 24?-Feb-0001.<br>
 
 
 
Build:
* 1x[[Vehicles Depot]].
* 1x[[Small Excavator]].
* 1x[[Mine Control Tower]].
* ?x[[Metal Caster]].
* ?x[[Assembly (Manual)]].
<hr>
 
===Question: What resources we need to build a ?x[[Wood]]/day production?===
Answer: To produce our own [[Wood]] we need to:
* Research:
** Nothing.
* Build:
** 1x[[Tree Harvester]].
** 1x[[Pickup]]
<hr>
 
===Question: What resources we need to build a ?x[[Coal]]/day production?===
Answer: To produce our own [[Coal]] we need to:
* Research:
** "Iron Smelting (from Scrap)".
** "Vehicles & Mining", requires "Iron Smelting (from Scrap)".
* Build:
** 1x[[Vehicles Depot]] costing:
*** 40x[[Construction Parts]].
** 1x[[Small Excavator]] costing:
*** 40x[[Vehicle Parts]],
*** 15x[[Iron]],
*** 10x[[Diesel]].
** 1x[[Mine Control Tower]] costing:
*** 20x[[Construction Parts]].
** Total building costs:
*** 60x[[Construction Parts]].
*** 10x[[Diesel]].
*** 15x[[Iron]].
*** 40x[[Vehicle Parts]].
** The 15x[[Iron]] can be produced in a [[Metal Caster]]. This requires:
*** 15x[[Molten Iron]]
** The 15x[[Molten Iron]] can be produced in a [[Blast Furnace]]. This requires:
*** 15x[[Iron Scrap]].
*** 5.63x[[Coal]]
<hr>
 
===Question: What resources we need to build a ?x[[Construction Parts]]/day production?===
Answer: To produce our own [[Construction Parts]] we need to:
* Research:
** "Construction".
* Build:
** 1x[[Blast Furnace]] costing:
*** 60x[[Construction Parts]].
** 10x[[Molten Channel]] costing:
*** 10x[[Construction Parts]].
** 1x[[Metal Caster]] costing:
*** 30x[[Construction Parts]].
** 1x[[Smoke Stack]] costing:
*** 10x[[Construction Parts]].
** 1x[[Assembly (Manual)]] costing:
*** 25x[[Construction Parts]].
** Total building costs:
*** 135x[[Construction Parts]].
<hr>

Latest revision as of 19:52, 24 January 2023

Question: What to build first?

Build 6xResearch Lab. Run simulation until build is completed. Save game v3.04. 180xConstruction Parts. Ends on 19-Jan-0001.
Build a 0.8xIron/day production. Run simulation until build is completed. Save game v3.05. 46xConstruction Parts. Ends on 06-Feb-0001.
Start harvesting trees. Save game v3.06. Ends on 06-Feb-0001.
Run simulation until research on "Construction" is completed. Save game v3.07. 0xIron. Ends on 14-Feb-0001.
Coal in Shipyard: 20. Coal in Trucks: 40. Coal in Blast Furnace: 0. Coal total: 60. Run simulation until 40 xCoal is stored in Blast Furnace.

  • Pause simulation.
  • Stop trucks unloading at Blast Furnace.

Molten Iron in production: floor(60/3)*8=160. Molten Iron in Blast Furnace: 0. Molten Iron in Metal Casters: 0. Molten Iron total: 160.

Iron in production: 160. Iron in Metal Casters: 0 Iron in Assembly (Manual): 0

Run simulation until trucks have unloaded 40xCoal in Blast Furnace. Save game v3.08. Ends on

Build 1xAssembly (Manual). Run simulation until build is completed. Save game v3.08. 21xConstruction Parts. Ends on 30-Feb-0001.


Run simulation until we have 25 or more Construction Parts. Save game v3.09. 0xIron. Ends on 24?-Feb-0001.


Build:


Question: What resources we need to build a ?xWood/day production?

Answer: To produce our own Wood we need to:


Question: What resources we need to build a ?xCoal/day production?

Answer: To produce our own Coal we need to:


Question: What resources we need to build a ?xConstruction Parts/day production?

Answer: To produce our own Construction Parts we need to: