Difference between revisions of "Cargo Depot (6)"
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{{about|the large auxiliary dock for utilized by [[Cargo Ship]]s|the large pier where the exploration [[Ship]] docks|Shipyard|the small wooden dock used for [[trading]]|Trade Dock}} | {{about|the large auxiliary dock for utilized by [[Cargo Ship]]s|the large pier where the exploration [[Ship]] docks|Shipyard|the small wooden dock used for [[trading]]|Trade Dock}} | ||
The '''Cargo Depot ( | The '''Cargo Depot (6)''' is a large auxiliary dock which allows for a [[Cargo Ship]] to dock at the island once one has been discovered and repaired. It features a flat dock space with connection slots for the addition of four '''(6)''' Cargo Depot modules, a 163 unit {{infoicon|Diesel}} tank for refueling Cargo Ships, and an accompanying [[Pipe]] connection to replenish itself. | ||
In order for the Cargo Ship to arrive and be able to unload cargo, the player must attach and build at least one [[Unit Module ( | In order for the Cargo Ship to arrive and be able to unload cargo, the player must attach and build at least one [[Unit Module (L)]], [[Unit Module (L)]], or [[Fluid Module (L)]]. While there are also lower-capacity (M) variants of each of these modules, the larger side modules are unlocked by the same [[Cargo Depot III]] research which unlock the Cargo Depot (6) itself. As a result, pairing of the (6)-size dock with the (M)-size modules is uncommon. | ||
Cargo Depot (4) cannot be upgraded to Cargo Depot (6). Instead of the upgrade, you can deconstruct Depot (4) and newly construct Depot (6) to the same (or different) space. Importing resources will stop while Depot is reconstructed. So, it is recommended to have enough resource stock before reconstructing an important Cargo Depot such as the one used to import Crude Oil. | |||
== Selection and Configuration of Modules == | == Selection and Configuration of Modules == | ||
See [[Cargo Depot (2)]]. | See [[Cargo Depot (2)]]. |
Revision as of 06:18, 18 August 2022
Construction | |
Workers | 30 for assigned cargo ships |
Electricity | None |
Maintenance | None |
Footprint | 25x2 (on land) plus 25x9 on land or over ocean plus 45x12* over ocean |
Cargo | Diesel |
Storage | 163 |
Required Research | Cargo Depot III |
Designation | Cargo Docks |
Variants | Cargo Depot (2) Cargo Depot (4) Cargo Depot (8) |
The Cargo Depot (6) is a large auxiliary dock which allows for a Cargo Ship to dock at the island once one has been discovered and repaired. It features a flat dock space with connection slots for the addition of four (6) Cargo Depot modules, a 163 unit Diesel tank for refueling Cargo Ships, and an accompanying Pipe connection to replenish itself.
In order for the Cargo Ship to arrive and be able to unload cargo, the player must attach and build at least one Unit Module (L), Unit Module (L), or Fluid Module (L). While there are also lower-capacity (M) variants of each of these modules, the larger side modules are unlocked by the same Cargo Depot III research which unlock the Cargo Depot (6) itself. As a result, pairing of the (6)-size dock with the (M)-size modules is uncommon.
Cargo Depot (4) cannot be upgraded to Cargo Depot (6). Instead of the upgrade, you can deconstruct Depot (4) and newly construct Depot (6) to the same (or different) space. Importing resources will stop while Depot is reconstructed. So, it is recommended to have enough resource stock before reconstructing an important Cargo Depot such as the one used to import Crude Oil.
Selection and Configuration of Modules
See Cargo Depot (2).