Difference between revisions of "Population"
From Captain of Industry Wiki
(Fixed info about disease losing your pops) |
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# Low colony [[Health]], where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month. | # Low colony [[Health]], where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month. | ||
# Disease, some diseases come with a fixed amount of population being lost, even if your [[Health]] is above 0 | # Disease, some diseases come with a fixed amount of population being lost, even if your [[Health]] is above 0 | ||
# | #* Flu (moderate) -0.2% | ||
#* Flu (severe) -0.4% |
Revision as of 21:11, 16 July 2022
Population represents the number of people living in your colony. The higher the population, the more workers you will have. When you start a new game, you will have some initial population.
Gaining population
- Adaption from villages for unity
- Natural growth based on health of your colony
- Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month.
- Exploration of the world map. You can find people along side loot.