Difference between revisions of "Cargo Ship"
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The '''Cargo Ship''' is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. As of {{version|ver=Beta 0.3.11}}, there are always seven [[Damaged Cargo Ship]]s visible and reachable on the map with repair costs increasing along with distance from the [[Home Island]]. | The '''Cargo Ship''' is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. As of {{version|ver=Beta 0.3.11}}, there are always seven [[Damaged Cargo Ship]]s visible and reachable on the map with repair costs increasing along with distance from the [[Home Island]]. As of version 0.5.3, there are only four Damaged Cargo Ships on the map, but one settlement offers a quick trade of one cargo ship in exchange for Construction Parts IV. (Like all quick trades, it can be taken more than once.) | ||
A cargo ship's size is determined by its assigned dock, with one ship section for each cargo dock module. Each ship section has a fixed capacity: 360 for Unit and Loose materials, and 440 for Fluids. The speed at which each ship module can be loaded or unloaded depends on the size of the matching cargo dock module (see, for example: [[Fluid Module (S)]]. | |||
==Repair== | ==Repair== |
Revision as of 08:38, 4 June 2023
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The Cargo Ship is an automated vehicle which transports resources from Map Locations to the Home Island. As of Beta 0.3.11 (2022-01-23), there are always seven Damaged Cargo Ships visible and reachable on the map with repair costs increasing along with distance from the Home Island. As of version 0.5.3, there are only four Damaged Cargo Ships on the map, but one settlement offers a quick trade of one cargo ship in exchange for Construction Parts IV. (Like all quick trades, it can be taken more than once.)
A cargo ship's size is determined by its assigned dock, with one ship section for each cargo dock module. Each ship section has a fixed capacity: 360 for Unit and Loose materials, and 440 for Fluids. The speed at which each ship module can be loaded or unloaded depends on the size of the matching cargo dock module (see, for example: Fluid Module (S).
Repair
After discovery on the World Map, the Damaged Cargo Ship must be repaired before it can be utilized.
No. | Repair Cost | Avg distance |
---|---|---|
1 | 240x Iron | 2 nodes |
2 | 240x Iron | 3 nodes |
3 | 300x Steel 200x Copper |
4 nodes |
4 | 300x Steel 200x Copper |
5 nodes |
5 | 300x Steel 200x Copper |
5 nodes |
6 | 300x Steel 200x Copper |
6 nodes |
7 | 300x Steel 200x Copper |
6 nodes |