Difference between revisions of "Groundwater Well"
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! Level !! Repair Cost !! Storage Capacity !! Maximum Production | ! Level !! Repair Cost !! Storage Capacity !! Maximum Production | ||
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| 2 || 100 × {{infoicon|Construction Parts III}} || 2120 × {{infoicon|Water}}|| {{time|16|10|per60=yes}} | | 2 || 100 × {{infoicon|Construction Parts III}} || 2120 × {{infoicon|Water}}|| {{time|16|10|per60=yes}} | ||
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| 4 || 200 × {{infoicon|Construction Parts III}} || 4930 × {{infoicon|Water}} || {{time|32|10|per60=yes}} | | 4 || 200 × {{infoicon|Construction Parts III}} || 4930 × {{infoicon|Water}} || {{time|32|10|per60=yes}} | ||
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| 6 || 280 × {{infoicon|Construction Parts III}} || 5640 × {{infoicon|Water}} || {{time|48|10|per60=yes}} | | 6 || 280 × {{infoicon|Construction Parts III}} || 5640 × {{infoicon|Water}} || {{time|48|10|per60=yes}} | ||
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| 8 || 360 × {{infoicon|Construction Parts III}} || | | 8 || 360 × {{infoicon|Construction Parts III}} || 6340 × {{infoicon|Water}} || {{time|64|10|per60=yes}} | ||
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Revision as of 08:11, 6 October 2022
The Groundwater Well is an Outpost found on the World Map which provides an infinite supply of Water. As of Beta 0.3.11 (2022-01-23), there is always one Groundwater Well visible and reachable on the map, generally about 3 or 4 nodes away from the Home Island.
Repair and output potential
After discovery on the World Map, the Groundwater Well must be repaired before it can be utilized. The Groundwater Well extracts resources from a unlimited deposit.
Level | Repair Cost | Storage Capacity | Maximum Production |
---|---|---|---|
2 | 100 × Construction Parts III | 2120 × Water | 16 / 10 (96 / 60 ) |
4 | 200 × Construction Parts III | 4930 × Water | 32 / 10 (192 / 60 ) |
6 | 280 × Construction Parts III | 5640 × Water | 48 / 10 (288 / 60 ) |
8 | 360 × Construction Parts III | 6340 × Water | 64 / 10 (384 / 60 ) |
Resource extraction
In order to produce any output, the Groundwater Well must be manned. Each outpost can support a variable amount of shifts, depending on the level of the outpost.
Output (per shift) | Cost (per shift) | Total amount |
---|---|---|
8 / 10 (48 / 60 ) | 16 × Workers 0.2 Unity per month Maintenance I 24 / 60 |
Infinite |