Difference between revisions of "Housing IV"
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Revision as of 02:52, 21 January 2022
Construction | TBA |
Workers | None |
Electricity | None |
Maintenance | None |
Footprint | 28x28 |
Required Research | Housing IV |
Designation | Housing & Services |
Variants | Housing Housing II Housing III |
This article documents unreleased game content. Any statistics, ratios, or specific applications may change prior to release, or it may be discarded entirely. The data below should be treated as unreliable. |
Housing IV is a proposed cluster of buildings which would provide housing for a Population of up to 380[1] It would be a direct upgrade of Housing III and provide additional demands to further improve Unity gains.
Services
Meeting the following demand provides the listed Unity bonus. The bonus is prorated to account for any days where the demand is not met.
- Maintain at least 1 Food in the Food Market: +1.00 Unity / month
- Maintain at least 1 Water in the Water Facility and store less than 120 Waste Water in the Water Facility: +1.00 Unity / month
- Provide
0.6 * Population
W of Electricity in the Transformer: +1.00 Unity / month - Provide
0.03 * Population
of Household Goods in the Household Goods Module: +1.00 Unity / month - Provide
TBA
of Household Electronics in the Household Electronics Module: +1.00 Unity / month
Meeting all of the Water Facility, Transformer, Household Goods, and Household Electronics demands above provides an additional +TBA
Unity / month to each of the met demands for a combined total of +TBA
Unity / month.
References
- ↑ Mani.Base.Prototypes > SettlementsData SettlementHousingModuleProto > maxOccupants1.