Difference between revisions of "Cargo Ship"

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The '''Cargo Ship''' is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. As of {{version|ver=Beta 0.3.11}}, there are always seven Cargo Ships visible and reachable on the map with repair costs increasing along with distance from the [[Home Island]].
The '''Cargo Ship''' is an automated vehicle which transports resources from [[World Map/Map Locations|Map Locations]] to the [[Home Island]]. As of {{version|ver=Beta 0.3.11}}, there are always seven [[Damaged Cargo Ship]]s visible and reachable on the map with repair costs increasing along with distance from the [[Home Island]]. As of version 0.5.3, there are only four Damaged Cargo Ships on the map, but one settlement offers a quick trade of one cargo ship in exchange for Construction Parts IV.  (Like all quick trades, it can be taken more than once.)
 
A cargo ship's size is determined by its assigned [[Cargo Depot]], with one ship section for each possible cargo depot module.  When a Module is attached to the Cargo Depot, a corresponding container appears in the corresponding section of the ship.  Each ship section has a fixed capacity: 360 for Unit and Loose materials, and 440 for Fluids.  The speed at which each ship module can be loaded or unloaded depends on the size of the matching cargo depot module (see, for example: [[Fluid Module (S)]]).
 
The fuel used by a ship is dependent on the number of cargo modules built and the "Save Fuel" setting (the table below assumes all possible modules are built).  The time required is dependent on the "Save Fuel" setting.  The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built).  Note that the cargo modules also require workers based on their number and size.  Both time and fuel are per trip, regardless of the ship's destination on the world map.
 
As of version 2.0, there are three different fuels for cargo ships: [[Diesel]], [[Heavy Oil]] and [[Hydrogen]].
 
{| class="wikitable" style="text-align: right"
|+ Cargo Ship Fuel and Worker Usage (v0.5.3)
|- style="text-align: center"
! rowspan=2 | Size
! rowspan=2 | Workers
! colspan=2 | Time ([[File:Clock.png|16x16px]])
! colspan=2 | Fuel Used
|- style="text-align: center"
! Standard !! Save Fuel
! Standard !! Save Fuel
|-
| style="text-align: left" | 2
| 12
| 180 || 360
| 120 || 84
|-
| style="text-align: left" | 4
| 22
| 180 || 360
| 180 || 126
|-
| style="text-align: left" | 6
| 30
| 180 || 360
| 240 || 168
|-
| style="text-align: left" | 8
| 36
| 180 || 360
| 300 || 210
|}
 


==Repair==
==Repair==
After discovery on the World Map, the Cargo Ship must be repaired before it can be utilized.
After discovery on the {{infoicon|World Map|ui=yes}}, the [[Damaged Cargo Ship]] must be repaired before it can be utilized.


{| class="wikitable"
{| class="wikitable"

Latest revision as of 04:38, 6 April 2024

The Cargo Ship is an automated vehicle which transports resources from Map Locations to the Home Island. As of Beta 0.3.11 (2022-01-23), there are always seven Damaged Cargo Ships visible and reachable on the map with repair costs increasing along with distance from the Home Island. As of version 0.5.3, there are only four Damaged Cargo Ships on the map, but one settlement offers a quick trade of one cargo ship in exchange for Construction Parts IV. (Like all quick trades, it can be taken more than once.)

A cargo ship's size is determined by its assigned Cargo Depot, with one ship section for each possible cargo depot module. When a Module is attached to the Cargo Depot, a corresponding container appears in the corresponding section of the ship. Each ship section has a fixed capacity: 360 for Unit and Loose materials, and 440 for Fluids. The speed at which each ship module can be loaded or unloaded depends on the size of the matching cargo depot module (see, for example: Fluid Module (S)).

The fuel used by a ship is dependent on the number of cargo modules built and the "Save Fuel" setting (the table below assumes all possible modules are built). The time required is dependent on the "Save Fuel" setting. The workers needed to operate the ship are determined by the size of the ship (and thus the size of the Cargo Depot -- regardless of the number and size of modules built). Note that the cargo modules also require workers based on their number and size. Both time and fuel are per trip, regardless of the ship's destination on the world map.

As of version 2.0, there are three different fuels for cargo ships: Diesel, Heavy Oil and Hydrogen.

Cargo Ship Fuel and Worker Usage (v0.5.3)
Size Workers Time (Clock.png) Fuel Used
Standard Save Fuel Standard Save Fuel
2 12 180 360 120 84
4 22 180 360 180 126
6 30 180 360 240 168
8 36 180 360 300 210


Repair

After discovery on the World Map, the Damaged Cargo Ship must be repaired before it can be utilized.

No. Repair Cost Avg distance
1 240x Iron 2 nodes
2 240x Iron 3 nodes
3 300x Steel
200x Copper
4 nodes
4 300x Steel
200x Copper
5 nodes
5 300x Steel
200x Copper
5 nodes
6 300x Steel
200x Copper
6 nodes
7 300x Steel
200x Copper
6 nodes


See also

The Ship