Difference between revisions of "Population"
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#* Flu (severe) -0.4% | #* Flu (severe) -0.4% | ||
# Radiation, there are too many items having radiation levels outside of [[Radioactive Waste Storage]] | # Radiation, there are too many items having radiation levels outside of [[Radioactive Waste Storage]] | ||
#* For example, -0.7% when there are 600 {{infoicon|Fission Product|plural=s}} (2400 radiation) on conveyor. | #* For example, -0.7% when there are 600 {{infoicon|Fission Product|plural=s|new=yes}} (2400 radiation) on conveyor. |
Revision as of 11:54, 22 May 2023
Population represents the number of people living in your colony. The higher the population, the more workers you will have. When you start a new game, you will have some initial population.
Gaining population
- Adaption from villages for unity
- Natural growth based on health of your colony
- Population growth edict can increase your population growth by 0.40/0.20/?% for each tier, and costing 1 unity per month.
- Exploration of the world map. You can find people along side loot.
Losing population
- Low colony Health, where you lose 0.1% of population for each health point below 0, e.g. at -3 health you will lose 0.3% of population each month.
- Disease, some diseases come with a fixed amount of population being lost, even if your Health is above 0
- Flu (moderate) -0.2%
- Flu (severe) -0.4%
- Radiation, there are too many items having radiation levels outside of Radioactive Waste Storage
- For example, -0.7% when there are 600 Fission Products (2400 radiation) on conveyor.