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  • ...tack additively with each other. For example, if you enable "Growth Boost II", then "Growth Boost I" will also be enabled, resulting in a Population gro ==List of Edicts==
    8 KB (1,139 words) - 05:54, 21 March 2024
  • ...|loose]] product created by the [[Recyclables Collection]], [[Research Lab II]] [[[Research Lab III|III]]•[[Research Lab IV|IV]]•[[Resea Efficiency of the recycling process is determined by the '''Recycling Efficiency''' modifier, initially set to be 25%.
    1 KB (167 words) - 16:27, 5 May 2023
  • ...esearch. Lab can return consumed products in form of [[recyclables]], if [[recycling]] technology is unlocked. | Input2Name = Lab Equipment II
    2 KB (180 words) - 08:34, 18 May 2023
  • | Name = Research Lab II ...esearch. Lab can return consumed products in form of [[recyclables]], if [[recycling]] technology is unlocked.
    1 KB (175 words) - 08:34, 18 May 2023
  • ...esearch. Lab can return consumed products in form of [[recyclables]], if [[recycling]] technology is unlocked. | Variants = [[Research Lab]]<br/>[[Research Lab II]]<br/>[[Research Lab III]]<br/>[[Research Lab V]]
    1 KB (163 words) - 08:36, 18 May 2023
  • ...esearch. Lab can return consumed products in form of [[recyclables]], if [[recycling]] technology is unlocked. | Variants = [[Research Lab]]<br/>[[Research Lab II]]<br/>[[Research Lab III]]<br/>[[Research Lab IV]]
    1 KB (164 words) - 13:48, 21 May 2023
  • ...reater than total consumption rate ([[Waste Sorting Plant|recycling]] is [[Edicts|fully]] utilized). ...a fraction of what it is in the midgame, because of [[Waste Sorting Plant|recycling]].
    8 KB (1,191 words) - 06:42, 10 August 2022