Difference between revisions of "Walkthrough v3\Step 9\Q&A"

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==About this step==
==About this step==
<hr>
===Question: What is the game time at the beginning of this step?===
===Question: What is the game time at the beginning of this step?===
Answer: At the begin of this step, the game time is 15 February 0001.
Answer: At the begin of this step, the game time is 15 February 0001.


Move the next question to Step 11\Q&A.
Move the next question to Step 11\Q&A.
<hr>
===Question: What buildings do we need to produce 0.2x[[Maintenance]] per day?===
===Question: What buildings do we need to produce 0.2x[[Maintenance]] per day?===
Answer:
Answer:
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To produce 0.2x[[Maintenance]] per day we need 1x[[Maintenance Depot]].
To produce 0.2x[[Maintenance]] per day we need 1x[[Maintenance Depot]].


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===Question: What resources do we have at the end of this step?===
===Question: What resources do we have at the end of this step?===
Answer: We have:
Answer: We have:
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* 160x[[Rubber]].
* 160x[[Rubber]].
* 120x[[Vehicle Parts]].
* 120x[[Vehicle Parts]].
<hr>

Latest revision as of 01:59, 3 January 2023

About this step


Question: What is the game time at the beginning of this step?

Answer: At the begin of this step, the game time is 15 February 0001.

Move the next question to Step 11\Q&A.


Question: What buildings do we need to produce 0.2xMaintenance per day?

Answer: The recipe to produce [Maintenance]] is a Maintenance Depot can convert ?xMechanical Parts+?xElectronics in ?/2xdays into ?xMaintenance. This recipe takes ?/2=? days. To find what can be done in one day, we have to divide the numbers by ?, so: 1xMaintenance Depot can convert 0.15xIron+0.2xWood+0.2xBricks in one day into 0.2xMaintenance. To produce 0.2xMaintenance per day we need 1xMaintenance Depot.


Question: What resources do we have at the end of this step?

Answer: We have: