Difference between revisions of "Walkthrough v3\Step 3\Q&A"

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==About this step==
==About this step==
===Question: What is the game time at the begin of this step?===
 
<hr>
===Question: What is the game time at the beginning of this step?===
Answer: At the begin of this step, the game time is 1 January 0001.
Answer: At the begin of this step, the game time is 1 January 0001.


<hr>
===Question: How long shall the queue of research subjects be?===
===Question: How long shall the queue of research subjects be?===
Answer: The queue of research subjects shall be long enough to keep the researchers busy for the duration of this walkthrough or until the research on all subjects is completed, what ever comes first.
Answer: The queue of research subjects shall be long enough to keep the researchers busy for the duration of this walkthrough or until the research on all subjects is completed, what ever comes first.


==Question: Why do we use this sequence of research subjects?==
<hr>
===Question: Why do we use this sequence of research subjects?===
Answer: We work from left to right and from top to bottom with these exceptions:
Answer: We work from left to right and from top to bottom with these exceptions:
* We delay the research on "Basic Farming" because the food we have is enough to feed the colony for 60 months. This advances "Construction" which we'll need sooner.
* We delay the research on "Basic Farming" because the food we have is enough to feed the colony for 60 months. This advances "Construction" which we'll need sooner.
* We advance the research on "Power and Maintenance"
<hr>
 
===Question: What is the game time at the end of this step?===
Answer: At the end of this step, the game time is 1 January 0001.


<hr>
===Question: What resources do we have the end of this step?===
===Question: What resources do we have the end of this step?===
Answer: In the shipyard we have:
Answer: We have:
* 350x [[Copper]].
* 800x[[Bricks]].
* 400x [[Diesel]].
* 60x[[Coal]].
* 160x [[Rubber]].
* 360x[[Construction Parts]].
* 360x [[Construction Parts]].
* 350x[[Copper]].
* 80x [[Mechanical Parts]].
* 400x[[Diesel]].
* 120x [[Vehicle Parts]].
* 150x[[Electronics]].
* 150x [[Electronics]].
* 944x[[Iron Scrap]].
60x [[Coal]].
80x[[Mechanical Parts]].
In the Abandoned Communication Center we have:
* 160x[[Rubber]].
* 944x ][[Iron Scrap]].
* 120x[[Vehicle Parts]].
* 800x [[Bricks]].
<hr>

Latest revision as of 05:58, 17 January 2023

About this step


Question: What is the game time at the beginning of this step?

Answer: At the begin of this step, the game time is 1 January 0001.


Question: How long shall the queue of research subjects be?

Answer: The queue of research subjects shall be long enough to keep the researchers busy for the duration of this walkthrough or until the research on all subjects is completed, what ever comes first.


Question: Why do we use this sequence of research subjects?

Answer: We work from left to right and from top to bottom with these exceptions:

  • We delay the research on "Basic Farming" because the food we have is enough to feed the colony for 60 months. This advances "Construction" which we'll need sooner.

Question: What is the game time at the end of this step?

Answer: At the end of this step, the game time is 1 January 0001.


Question: What resources do we have the end of this step?

Answer: We have: