Difference between revisions of "Trade"

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(Added some quick information about the trades)
 
(Add information about how to initiate trades)
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On the world map, other villages provide quick trades, or a more long term trade agreements. This way, the player is able to gain an infinite supply of other materials, thus making even the initially non-renewable resources like iron and copper fully renewable. Currently, the game world will always contain the same trade offers with the same item ratios, and only the position of the trading villages is randomized at the start.
On the world map, other villages provide quick trades, or a more long term trade agreements. This way, the player is able to gain an infinite supply of other materials, thus making even the initially non-renewable resources like iron and copper fully renewable. Currently, the game world will always contain the same trade offers with the same item ratios, and only the position of the trading villages is randomized at the start. In order to perform a quick trade, the player has to build a trade depo. The player does not need a ship to receive the goods, and only has to have the resources that they want to trade stored somewhere.




The quick trades start off at a base line ratio, e.g. 20 Wood for 20 Concrete blocks, but with every two trades the trade ratio worsens by some amount.
The quick trades start off at a base line ratio, e.g. 20 Wood for 20 Concrete blocks, but with every two trades the trade ratio worsens by some amount.
The starting village, which is always revealed to the player, will always have the same trades.

Revision as of 11:30, 20 June 2022

On the world map, other villages provide quick trades, or a more long term trade agreements. This way, the player is able to gain an infinite supply of other materials, thus making even the initially non-renewable resources like iron and copper fully renewable. Currently, the game world will always contain the same trade offers with the same item ratios, and only the position of the trading villages is randomized at the start. In order to perform a quick trade, the player has to build a trade depo. The player does not need a ship to receive the goods, and only has to have the resources that they want to trade stored somewhere.


The quick trades start off at a base line ratio, e.g. 20 Wood for 20 Concrete blocks, but with every two trades the trade ratio worsens by some amount.

The starting village, which is always revealed to the player, will always have the same trades.