Difference between revisions of "Health"

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(Added moderate and mild flu)
(Added moderate and mild flu)
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= Positive health factors =
= Positive health factors =
# Base health
* Base health
# Food variability
* Food variability
# Edicts
* Edicts
# Water access
* Water access
# Medical supplies
* Medical supplies


= Negative health factors =
= Negative health factors =
# Air pollution
* -1 for every 20 units of air pollution released
# Water pollution
* -1 for every 10 units of water pollution dumped
# Disease
* Disease
#*-5 Cold
**-5 Cold
#*-8 Flu (mild)
**-8 Flu (mild)
#*-12 Flu (moderate)
**-12 Flu (moderate)

Revision as of 19:36, 16 July 2022

Population health represent the health of you colonist with various factors determining how healthy they are. When the population is healthy, they continue to grow at a pace 0.01% for each 10 health. Meaning a colony with 20 health will grow 0.02% every month. Negative health leads to death of the colonists at -0.10% for each -1 health, e.g. at -3 health, your colony will lose 0.30% of your colonists each month.

The further you explore the map, the more sever diseases you will encounter, as your ship brings them back to your colony. It seems that visiting other colonies triggers this.

Positive health factors

  • Base health
  • Food variability
  • Edicts
  • Water access
  • Medical supplies

Negative health factors

  • -1 for every 20 units of air pollution released
  • -1 for every 10 units of water pollution dumped
  • Disease
    • -5 Cold
    • -8 Flu (mild)
    • -12 Flu (moderate)