Housing II
Construction | |
Workers | None |
Electricity | None |
Maintenance | None |
Footprint | 28x28 |
Required Research | None |
Designation | Housing & Services |
Variants | Housing II Housing III [[[Housing IV]]] (planned) |
Housing II is a cluster of buildings which provide housing for a Population of up to 120 and is a direct upgrade of Housing. It
Upgrades
Each tier of housing provides double the capacity as the previous tier. In exchange, higher tier housing also increases the utility demands across the island. If these needs are met by way of the additional and connection of the appropriate housing module, a boost is given to the Unity growth rate. There is no penalty for not providing these modules or failing to meeting the increased demands.
Settlements
If Housing buildings are not "snapped" to each other so they are perfectly adjacent along the length of any one side, each will be considered its own Settlement. Both will still be able to independently of each other, but without the ability to share housing modules.
Services
Meeting the following demand provides the listed Unity bonus. The bonus is prorated to account for any days where the demand is not met.
- Maintain at least 1 Food in the Food Market: +0.95 Unity