Difference between revisions of "Designations"
(Initial info about designations, pretty much just a single page for all designations, as there is not much to write about) |
(Added info about mining, and ratios of dug / dumped material) |
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== Mining == | == Mining == | ||
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. | Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a [[Mine Control Tower]] operation area, although this area can be modified, and selected anywhere in your colony. One dug out square of height one is a approximately 28 units of loose material. | ||
== Dumping == | == Dumping == | ||
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level. It is also possible to dump specific materials to a specific area by instructing the [[Mine Control Tower]] to allow the various materials to be dumped. | You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level. It is also possible to dump specific materials to a specific area by instructing the [[Mine Control Tower]] to allow the various materials to be dumped. | ||
[[Retaining Wall]] are quite helpful if you wish to keep the terrain stable. | |||
[[Loose Storage]] is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. [[Loose Storage II]] is more space efficient until dumping height 6, and [[Loose Storage III]] is more space efficient until dumping height 9. | |||
It should be noted though that ports need to be placed on ground at least +2 sea level. | It should be noted though that ports need to be placed on ground at least +2 sea level. |
Revision as of 11:41, 14 July 2022
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Mining
Using the mining designation tool, you can select an area that should be excavated. The designated area has to be within a Mine Control Tower operation area, although this area can be modified, and selected anywhere in your colony. One dug out square of height one is a approximately 28 units of loose material.
Dumping
You can select a zone where the trucks will automatically dump materials. This way the player can build ramps to reach areas with different elevation without needing to dig out the ramp, and at the same time, the materials can be dumped into the ocean, thus increasing the building area, allowing building of ports on uneven coast, or digging out materials on the beach that are below the sea level. It is also possible to dump specific materials to a specific area by instructing the Mine Control Tower to allow the various materials to be dumped.
Retaining Wall are quite helpful if you wish to keep the terrain stable.
Loose Storage is more space efficient than a single height dumping zone, however, this holds only true for dumping zones lower than height 3. Meaning if you dump around height 3 amounts of material, it will be on par with storing that material in Loose Storage. Loose Storage II is more space efficient until dumping height 6, and Loose Storage III is more space efficient until dumping height 9.
It should be noted though that ports need to be placed on ground at least +2 sea level.
Tree Harvesting
You can define which trees can be harvested by the Tree Harvester using the left mouse button, and deselect them with the right mouse button. The harvester will start harvesting trees that are closest to it. You need to assign a transport to the harvester, like a Pickup, so that it can dump the cargo somewhere, the same way as with the diggers.