Difference between revisions of "Sawmill"
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==Manning and output== | ==Manning and output== | ||
In order to produce any output, the Sawmill must be manned. | In order to produce any output, the Sawmill must be manned. Each outpost can support up to 3 shifts. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Output (per shift) !! Unity cost (per shift) !! Total amount | ! Output (per shift) !! Unity cost (per shift) !! Total amount | ||
|- | |- | ||
| {{time|9|20|per60=yes}} || {{infoicon| | | {{time|9|20|per60=yes}} || 12x {{infoicon|Worker|plural=s}}<br/>0.3 {{infoicon|Unity}} per [[time|month]] || Infinite | ||
|} | |} | ||
[[Category:Outposts]] | [[Category:Outposts]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Revision as of 05:15, 5 February 2022
The 'Sawmill is an outpost found on the World Map which provides an infinite supply of Wood. It is often one of the first outposts that the player will discover, though in some cases it may be the Oil Rig or Sulfur Mine instead. As of Beta 0.3.11 (2022-01-23), there is always one Sawmill visible and reachable on the map, generally about 2 nodes away from the home island.
Repair
After discovery on the World Map, the Sawmill must be repaired before it can be utilized.
No. | Repair Cost | Avg distance |
---|---|---|
1 | 200x Construction Parts II | 2 nodes |
Manning and output
In order to produce any output, the Sawmill must be manned. Each outpost can support up to 3 shifts.
Output (per shift) | Unity cost (per shift) | Total amount |
---|---|---|
9 / 20 (27 / 60 ) | 12x Workers 0.3 Unity per month |
Infinite |