Difference between revisions of "Talk:Keyboard controls"

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help
help
* String input
* String input
also_log_to_console Boolean enabled
also_log_to_console Boolean enabled<br>
camera_position_load_from_string String source
camera_position_load_from_string String source<br>
camera position_load_slot Int32 index
camera position_load_slot Int32 index<br>
camera_position_print
camera_position_print<br>
camera_position_quick_load
camera_position_quick_load<br>
camera_position_quick_save
camera_position_quick_save<br>
camera_position_save_to_slot Int32 index
camera_position_save_to_slot Int32 index<br>
capture_and_save_screenshot Int32 customWidth, Int32 customHeight, Boolean disableSuperSmooth, Boolean saveAsPng, String customName
capture_and_save_screenshot Int32 customWidth, Int32 customHeight, Boolean disableSuperSmooth, Boolean saveAsPng, String customName<br>
custom_camera_create_new Int32 width, Int32 height
custom_camera_create_new Int32 width, Int32 height<br>
custom_camera_delete
custom_camera_delete<br>
custom_camera_set_to_current_view
custom_camera_set_to_current_view<br>
generate_layout_entity_mesh_templates String idSubstring
generate_layout_entity_mesh_templates String idSubstring<br>
generate_transports_mesh_templates
generate_transports_mesh_templates<br>
get_camera_position
get_camera_position<br>
help
help<br>
next_song
next_song<br>
pan_camera_to Int32 x, Int32 y
pan_camera_to Int32 x, Int32 y<br>
print current_music_track
print current_music_track<br>
print_entity_layout
print_entity_layout<br>
String name
String name<br>
print_memory_usage
print_memory_usage<br>
print_system_info
print_system_info<br>
print_translation_errors
print_translation_errors<br>
print_translation_warnings
print_translation_warnings<br>
reset_camera_fov
reset_camera_fov<br>
reset_light_angles
reset_light_angles<br>
set_auto_save_interval Int32 minutes
set_auto_save_interval Int32 minutes<br>
set camera fov Single fov
set camera fov Single fov<br>
set_culling_enabled Boolean isEnabled
set_culling_enabled Boolean isEnabled<br>
set key pan_sensitivity Single value
set key pan_sensitivity Single value<br>
set_key_rotation sensitivity Single value
set_key_rotation sensitivity Single value<br>
set_key_zoom_sensitivity Single value
set_key_zoom_sensitivity Single value<br>
set_light_direction Int32 angleDegrees
set_light_direction Int32 angleDegrees<br>
set light elevation Int32 angleDegrees
set light elevation Int32 angleDegrees<br>
set_max_lod Int32 maxLod
set_max_lod Int32 maxLod<br>
set_min_lod Int32 minLod
set_min_lod Int32 minLod<br>
show_all_messages
show_all_messages<br>
skip_current_music_track
skip_current_music_track<br>
test performance String category, Int32 measurements, Int32 entitiesCount
test performance String category, Int32 measurements, Int32 entitiesCount<br>
timelapse list
timelapse list<br>
timelapse start_at_current_camera_pose String name, Int32 intervalInGameSeconds, Int32 width, Int32 height, Boolean superSize, Boolean saveAsJpg
timelapse start_at_current_camera_pose String name, Int32 intervalInGameSeconds, Int32 width, Int32 height, Boolean superSize, Boolean saveAsJpg<br>
Starts capturing screenshots at regular intervals based on game-time. Captured images are saved to a separate directory in Screenshots folder. Timelapses are saved. after loading the capturing will continue.
Starts capturing screenshots at regular intervals based on game-time. Captured images are saved to a separate directory in Screenshots folder. Timelapses are saved. after loading the capturing will continue.<br>
timelapse_stop String name
timelapse_stop String name<br>
toggle_cursor_rendering_mode
toggle_cursor_rendering_mode<br>
toggle_terrain_designations_over_entities
toggle_terrain_designations_over_entities<br>
validate_and_fix_surface_designations
validate_and_fix_surface_designations<br>
validate_and_fix_terrain_designationsight
validate_and_fix_terrain_designationsight<br>
validate_pf_data
validate_pf_data<br>

Latest revision as of 14:02, 6 May 2024

I'm sure there are many unlisted commands the developers have not documented anywhere which are certainly accessed via the Tilde Commands. The following are those currently documented by the "help" command. help

  • String input

also_log_to_console Boolean enabled
camera_position_load_from_string String source
camera position_load_slot Int32 index
camera_position_print
camera_position_quick_load
camera_position_quick_save
camera_position_save_to_slot Int32 index
capture_and_save_screenshot Int32 customWidth, Int32 customHeight, Boolean disableSuperSmooth, Boolean saveAsPng, String customName
custom_camera_create_new Int32 width, Int32 height
custom_camera_delete
custom_camera_set_to_current_view
generate_layout_entity_mesh_templates String idSubstring
generate_transports_mesh_templates
get_camera_position
help
next_song
pan_camera_to Int32 x, Int32 y
print current_music_track
print_entity_layout
String name
print_memory_usage
print_system_info
print_translation_errors
print_translation_warnings
reset_camera_fov
reset_light_angles
set_auto_save_interval Int32 minutes
set camera fov Single fov
set_culling_enabled Boolean isEnabled
set key pan_sensitivity Single value
set_key_rotation sensitivity Single value
set_key_zoom_sensitivity Single value
set_light_direction Int32 angleDegrees
set light elevation Int32 angleDegrees
set_max_lod Int32 maxLod
set_min_lod Int32 minLod
show_all_messages
skip_current_music_track
test performance String category, Int32 measurements, Int32 entitiesCount
timelapse list
timelapse start_at_current_camera_pose String name, Int32 intervalInGameSeconds, Int32 width, Int32 height, Boolean superSize, Boolean saveAsJpg
Starts capturing screenshots at regular intervals based on game-time. Captured images are saved to a separate directory in Screenshots folder. Timelapses are saved. after loading the capturing will continue.
timelapse_stop String name
toggle_cursor_rendering_mode
toggle_terrain_designations_over_entities
validate_and_fix_surface_designations
validate_and_fix_terrain_designationsight
validate_pf_data