Difference between revisions of "Maintenance"

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m (Added description of idled/paused buildings)
(Tested vehicle maintenance values and confirmed they match building values already listed here)
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There are three tiers of Maintenance ([[Maintenance I|I]], [[Maintenance II|II]], [[Maintenance III|III]]), and they cannot substitute each other. So, providing all of them will be required in late-game.
There are three tiers of Maintenance ([[Maintenance I|I]], [[Maintenance II|II]], [[Maintenance III|III]]), and they cannot substitute each other. So, providing all of them will be required in late-game.


Idled buildings also consume Maintenance, but the amount is reduced to 33% of working ones. On the other hand, paused buildings do not consume Maintenance.
Idled vehicles and buildings also consume Maintenance, but the amount is reduced to 33% of working ones. On the other hand, paused vehicles and buildings do not consume Maintenance.





Revision as of 04:46, 4 July 2023

Maintenance
Maintenance.gif
TypeCrafted material
StateVirtual
Transported byMagic
Stored inEthereal plane
Created inNone
Used inNone
VariantsMaintenance I
Maintenance II
Maintenance III

Maintenance is a virtual resource that can be produced in the Maintenance Depot and its variants. It is consumed by all Vehicles, as well as many of the production buildings in the game to keep things from breaking down.

There are three tiers of Maintenance (I, II, III), and they cannot substitute each other. So, providing all of them will be required in late-game.

Idled vehicles and buildings also consume Maintenance, but the amount is reduced to 33% of working ones. On the other hand, paused vehicles and buildings do not consume Maintenance.


When Maintenance drops below 75% there is a chance for the vehicle or building to break down, with this chance for breakdowns increasing all the way to 50% at 0 maintenance. Broken down vehicles and buildings will stop working for a period of time. While they will eventually start working again on there own, they will still be at the same level of maintenance as when they broke down, leaving them prone to breaking down again.

The broken chance are per month, if it's 50% then there is a 50% chance to break per month


The only way to refill the maintenance level of a vehicles or buildings is to craft maintenance at the depot. in an emergency, Unity can be used to repair buildings or vehicles individually by clicking on them and pressing the "Repair" button.