Difference between revisions of "L32G Main page"

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==Guide's mission==
==Guide's mission==
Mostly this guide is made for my own use, as I'm learning the game and preparing myself for the very-lategame base, sustaining for thousands of in-game years.
Mostly this guide is made for my own use, as I'm learning the game and preparing myself for the very-lategame base, sustaining for thousands of in-game years.
The guide does not rather insists on how exactly you should be building your settlement. It aims for all the neat picky moments, which you may forget about, when planning to build something.
The guide does not rather insists on how exactly you should be building your settlement. It aims for all the neat picky moments, which you may forget about, when planning to build something.
As the game has large amount of recipes and side products, it's very hard to grasp it all in one go, when planning. Accounting for future demand rates of certain materials obligates you to know, what difficulties there are, what technologies and mechanics exist.
As the game has large amount of recipes and side products, it's very hard to grasp it all in one go, when planning. Accounting for future demand rates of certain materials obligates you to know, what difficulties there are, what technologies and mechanics exist.


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==Introduction to the late game==
==Introduction to the late game==
Simply put, the single most important target of the late game base can be proposed as "infinite sustain".
Simply put, the single most important target of the late game base can be proposed as "infinite sustain".
Is this a reachable target at all cost? Answer is yes.
 
Is this a reachable target at all cost? Answer is '''yes'''.
 





Revision as of 03:22, 3 July 2022

Guide's mission

Mostly this guide is made for my own use, as I'm learning the game and preparing myself for the very-lategame base, sustaining for thousands of in-game years.

The guide does not rather insists on how exactly you should be building your settlement. It aims for all the neat picky moments, which you may forget about, when planning to build something.

As the game has large amount of recipes and side products, it's very hard to grasp it all in one go, when planning. Accounting for future demand rates of certain materials obligates you to know, what difficulties there are, what technologies and mechanics exist.

TLDR: The guide aims to help building late game bases, providing a theory crafting baseline.

Why I've chosen this wiki to be a location for the guide?

  • I can easily link all the content (like icons) with convenient templates, and those link will always lead to correct info and recipes.
  • Accessibility, not only for me, but for other players.
  • I like site's style and formatting a lot more than a simple Google document.

Introduction to the late game

Simply put, the single most important target of the late game base can be proposed as "infinite sustain".

Is this a reachable target at all cost? Answer is yes.


Table of contents

This list expresses distinguishable parts of the settlement and its industry. Each page contains it's own sub-guide on that topic, whether it's a factory block, facility, router, etc.

Links

Author: L32