Modding
PAGE IS WIP AND UNDER CONSTRUCTION!
Modding is an exciting endeavor! Hopefully this page can serve as a quick-start on how you can do it to!
Requirements
- .NET Framework - https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462
Quick Start
- Clone https://github.com/MaFi-Games/Captain-of-industry-modding into a directory (git clone https://github.com/MaFi-Games/Captain-of-industry-modding.git
)
- Navigate to the directory and into src/ExampleMod
- Run dotnet build /p:LangVersion=10.0
We're using /p:LangVersion=10.0
for building mod, as otherwise it'll throw errors about too new language features being used.
Layouts / EntityLayoutParams / EntityLayoutParser
Layouts of structures such as machines or storages are based on a ASCII format passed as list of strings.
Example furnace:
[2][2][2][3][3][3][3][3][2]>~Y [2][2][3][5][5][7][7][4][3]>'O A~>[2][2][3][5][5][7][7][4][3]>'V B~>[2][2][3][5][5][7][7][4][3]>'W [2][2][2][3][3][7][7][4][3]>'P [2][2][2][2][2][2][2][2][3]>@E
You can use the in-game console command print_entity_layout <string>
to print the entity layout of a structure.
Notice: Some structures in the game use a "old" format of the layout, rather than the current format.
References / Samples
- https://github.com/MaFi-Games/Captain-of-industry-modding - Official quick-start template
- https://github.com/altmank/CaptainOfCheats - Example mod using a lot of functionality as a sort of cheat engine