Difference between revisions of "Villages"

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Settlements can help quick increase on your population in cost of unity ( 0.25 per person ) and quick trade. different village trade different items, and different contract.
Settlements can help quick increase on your population in cost of unity ( 0.25 per person ) and quick trade. different village trade different items, and different contract.



Revision as of 03:04, 23 June 2022

Settlements can help quick increase on your population in cost of unity ( 0.25 per person ) and quick trade. different village trade different items, and different contract.

it's called settlement instead of village.

Quick trade

quick trade could trade a lot of useful item instantly, like wood to iron scrap, or diesel to coal, etc. if you trade too much, there is a %25 price increase per 2 trade, and will drop to it's original price after some time ( depends how much did you bought ). it cannot be dropped below its original price.

settlement 1:

you will find this settlement at start

adopt pop limit: 10

adopt pop increases slowly, and will stop when reaching adopt pop limit

adopt pop limit could be increased by increase reputation

reputation could be increased by give them gifts

20 wood -> 20 concrete slab

20 wood -> 24 iron scrap

10 c.part 1 -> 10 potato

20 c.part 1 -> 20 pure copper

20 c.part 1 -> 20 rubber

20 diesel -> 40 coal, need 2 reputation

Contract

contract is a more "complex" also more permanent trade, it won't increase cost on everything, but in a continues trade which you export to the settlement, it gives you resource in return, which make a permanent business, it's very expensive through. here is the cost ( unity + product )

settlement 2:

you will find this settlement 2 or 3 nodes away ( world map )

5 quick trades:

10 c.part 2 -> 40 diesel

10 rubber -> 20 wood

10 c.part 2 -> 60 coal ( very bad trade, prefer not to trade since the first settlement offer 10 gas = 20 coal )

10 c.part 3 -> 20 glass ( only way to get glass before research center 3 )

20 c.part 2 -> 30 chicken ( first way and probably the only way to get chicken )

2 contracts:

1 cement to 4 coal

2 module: 45 for 180

4 module: 135 for 540 ( 3x than 2 module )

6 module: 180 for 720 ( un-worthy )

8 module: 270 for 1080


1 household applicant for 3.82978723404 / 3.80281690141 / 3.80952380952 / 3.80281690141 copper ore

2 module: 47 for 180

4 module: 142 for 540

6 module: 189 for 720

8 module: 284 for 1080