Difference between revisions of "Unit Module (S)"

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     | Input1Qty  = 40
     | Input1Qty  = 40
   }}
   }}
| Workers      = 4
| Workers      = 3
| Electricity  = None
| Electricity  = 150 KW
| Maintenance  = None
| Maintenance  = 2
| Cargo        = {{infoicon|Wood}}
| Cargo        =  
| Storage      = 180
| Storage      = 180
| Footprint    = 10x5
| Footprint    = 10x5
| Research      = Cargo Depot
| Research      = Cargo Depot
| Designation  = Cargo Docks
| Designation  = Cargo Docks
| Variants      = [[Unit Module (M)]]
| Variants      = [[Unit Module (M)]]<br/>[[Unit Module (L)]]
}}
}}
The '''Unit Module (S)''' is a small-capacity [[:Category:Storage|storage]] for [[:Category:Unit products|unit products]] which automatically unloads [[Cargo Ship]]s. It features storage for 180 units and two output connections for [[Flat Conveyor]]s (or their variants).
The '''Unit Module (S)''' is a small-capacity [[:Category:Storage|storage]] for [[:Category:Unit products|unit products]] which automatically unloads [[Cargo Ship]]s. It features storage for 180 units and two output connections for [[Flat Conveyor]]s (or their variants).


Unloading the compartment of a Cargo Ship with this module takes 40 [[time|days]] which equates to 135 units /60s. This rate is almost an exact match to the throughput of the [[Flat Conveyor II]]. It should be noted that the round trip ship transit time (from one docking to the next) is exactly 3 months. At 130 days per cycle, this equates to an average throughput of 62 units /60s or almost exactly the throughput of one first-tier [[Flat Conveyor]].
The throughput of unloading the compartment of a Cargo Ship with this module is 90 {{time}}. This rate is 1.5 times of the throughput the [[Flat Conveyor]]. It should be noted that ship transit and docking also take time:
* 180 [[File:Clock.png|16x16px]] (3.0 months) for round trip if "Reduce ship speed & save fuel" is disabled
* 360 [[File:Clock.png|16x16px]] (6.0 months) for round trip if "Reduce ship speed & save fuel" is enabled
::("Reduce ship speed & save fuel" is a setting in [[Cargo Depot (2)|Cargo Depot]])
* 10 [[File:Clock.png|16x16px]] (5 days) for docking and undocking
 
The summarized information is shown in the below table.
{{:Fluid Module (S)/Throughput of cargo modules}}


==Resource selection==
==Resource selection==
Line 27: Line 34:
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.


==Module throughput vs output extraction==
==Module throughput vs resource extraction==
Given the average throughput with the [[Cargo Ship]] round trip time factored in is 62 units /60s, the following comparisons can be made:
{{outdated}}
Given the average throughput with the [[Cargo Ship]] round trip time factored in is 32.1 units /60s and the Sawmill produces at a rate of 27 units /60s, the following comparisons can be made:


* One small Cargo Dock module can continuously outpace production from a 1-shift [[outposts|outpost]] (at 43.5% duty cycle)
* One small Cargo Dock module can continuously outpace production from a 1-shift [[outposts|outpost]] (at 84.1% duty cycle)
* One small Cargo Dock module can continuously outpace production from a 2-shift outpost (at 87.1% duty cycle)
* Two small Cargo Dock module can continuously outpace production from a 2-shift outpost (at 84.1% duty cycle)
* Two small Cargo Dock modules can continuously outpace production from a 3-shift outpost (at 65.3% duty cycle)
* Three small Cargo Dock modules can continuously outpace production from a 3-shift outpost (at 84.1% duty cycle)


==See also==
==See also==
* [[Unit Module (M)]]
* [[Loose Module (S)]]
* [[Fluid Module (S)]]
* [[Outposts]]
* [[Outposts]]
 
* [[Cargo Ship]]
{{Navbox/Machines}}
{{Footer Infobox}}

Latest revision as of 10:19, 18 May 2023

Cargo Docks.png
Unit Module (S)
T1
Unit Module (S).png
Cargo Depot module for transferring unit materials (such as Wood). It can be built in any empty slot of a Cargo Depot.
Construction
Construction Parts II.png
40
WorkersWorker.png 3
ElectricityElectricity.png 150 KW
MaintenanceMaintenance I.png 2.0 / 60 Clock.png
Footprint10x5
Storage180
Required ResearchCargo Depot
DesignationCargo Docks Cargo Docks.png
VariantsUnit Module (M)
Unit Module (L)

The Unit Module (S) is a small-capacity storage for unit products which automatically unloads Cargo Ships. It features storage for 180 units and two output connections for Flat Conveyors (or their variants).

The throughput of unloading the compartment of a Cargo Ship with this module is 90 / 60 Clock.png . This rate is 1.5 times of the throughput the Flat Conveyor. It should be noted that ship transit and docking also take time:

  • 180 Clock.png (3.0 months) for round trip if "Reduce ship speed & save fuel" is disabled
  • 360 Clock.png (6.0 months) for round trip if "Reduce ship speed & save fuel" is enabled
("Reduce ship speed & save fuel" is a setting in Cargo Depot)
  • 10 Clock.png (5 days) for docking and undocking

The summarized information is shown in the below table.

Throughput of cargo modules (version 0.4.11)
Module Time (Clock.png) Throughput ( / 60 Clock.png )
Unloading Over total cycle Unloading Over total cycle
Standard Save Fuel Standard Save Fuel
Fluid Module (S) 240 430 610 110.0 61.4 43.3
Fluid Module (M) 120 310 490 220.0 85.2 53.9
Fluid Module (L) 60 250 430 440.0 105.6 61.4
Loose Module (S) 240 430 610 90.0 50.2 35.4
Loose Module (M) 120 310 490 180.0 69.7 44.1
Loose Module (L) 60 250 430 360.0 86.4 50.2
Unit Module (S)
Unit Module (M)
Unit Module (L)
Same as Loose Modules

Resource selection

After construction, Cargo Dock modules require the desired cargo to be set in the module's UI window. However, as of Beta 0.3.10 (2022-01-15) there is only one unit product cargo available, Wood, so it is automatically selected for the player once the Sawmill has been discovered, repaired, and staffed with Workers.

The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of Cargo Ship management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.

Module throughput vs resource extraction

Given the average throughput with the Cargo Ship round trip time factored in is 32.1 units /60s and the Sawmill produces at a rate of 27 units /60s, the following comparisons can be made:

  • One small Cargo Dock module can continuously outpace production from a 1-shift outpost (at 84.1% duty cycle)
  • Two small Cargo Dock module can continuously outpace production from a 2-shift outpost (at 84.1% duty cycle)
  • Three small Cargo Dock modules can continuously outpace production from a 3-shift outpost (at 84.1% duty cycle)

See also