Difference between revisions of "Fluid Module (S)"

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(redo ALL the math!)
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     | Input1Qty  = 40
     | Input1Qty  = 40
   }}
   }}
| Workers      = 4
| Workers      = 3
| Electricity  = None
| Electricity  = 150 KW
| Maintenance  = None
| Maintenance  = 2
| Cargo        = {{infoicon|Crude Oil}}<br/>{{infoicon|Water}}
| Cargo        = {{infoicon|Crude Oil}}<br/>{{infoicon|Water}}
| Storage      = 180
| Storage      = 220
| Footprint    = 10x5
| Footprint    = 10x5
| Research      = Cargo Depot
| Research      = Cargo Depot
| Designation  = Cargo Docks
| Designation  = Cargo Docks
| Variants      = [[Fluid Module (M)]]
| Variants      = [[Fluid Module (M)]]<br/>[[Fluid Module (L)]]
}}
}}
The '''Fluid Module (S)''' is a small-capacity [[:Category:Storage|storage]] for [[:Category:Fluid products|fluid  products]] which automatically unloads [[Cargo Ship]]s. It features storage for 180 units and two output connections for [[Pipe]]s (or their variants).
The '''Fluid Module (S)''' is a small-capacity [[:Category:Storage|storage]] for [[:Category:Fluid products|fluid  products]] which automatically unloads [[Cargo Ship]]s. It features storage for 220 units and two output connections for [[Pipe]]s (or their variants).


Unloading the compartment of a Cargo Ship with this module takes 78 [[time|days]] (156 s) which equates to 69.2 units /60s. This rate is about 15% faster than the throughput of the [[Pipe]]. It should be noted that the round trip ship transit time (from one docking to the next) is exactly 3 months. At 168 days per cycle, this equates to an average throughput of 32.1 units /60s or almost less than half the throughput of one Pipe.
The throughput of unloading the compartment of a Cargo Ship with this module is 110 {{time}}. This rate can be matched with one [[Pipe II]] or two Pipes. It should be noted that ship transit and docking also take time:
* 180 [[File:Clock.png|16x16px]] (3.0 months) for round trip if "Reduce ship speed & save fuel" is disabled
* 360 [[File:Clock.png|16x16px]] (6.0 months) for round trip if "Reduce ship speed & save fuel" is enabled
::("Reduce ship speed & save fuel" is a setting in [[Cargo Depot (2)|Cargo Depot]])
* 10 [[File:Clock.png|16x16px]] (5 days) for docking and undocking
 
The summarized information is shown in the below table.
{{:Fluid Module (S)/Throughput of cargo modules}}


==Resource selection==
==Resource selection==
After construction, Cargo Dock modules require the desired cargo to be set in the module's UI window. The player may choose from {{infoicon|Crude Oil}} or {{infoicon|Water}} if they have discovered a repaired an [[Oil Rig]] or the [[Groundwater Well]] [[outposts]] respectively.
After construction, Cargo Dock modules require the desired cargo to be set in the module's UI window. The player may choose from {{infoicon|Crude Oil}} or {{infoicon|Water}} if they have discovered and repaired an [[Oil Rig]] or the [[Groundwater Well]] [[outposts]] respectively.


The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.
The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of [[Cargo Ship]] management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.


==Module throughput vs resource extraction==
==Module throughput vs resource extraction==
{{outdated}}
Given the averaged download speed of a small Cargo Module is 32.1 units /60s and the following [[outposts|outpost]] extraction rates we can calculate that...
Given the averaged download speed of a small Cargo Module is 32.1 units /60s and the following [[outposts|outpost]] extraction rates we can calculate that...


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==See also==
==See also==
* [[Fluid Module (M)]]
* [[Outposts]]
* [[Unit Module (S)]]
* [[Cargo Ship]]
* [[Loose Module (S)]]
{{Footer Infobox}}

Latest revision as of 10:16, 18 May 2023

Cargo Docks.png
Fluid Module (S)
T1
Fluid Module (S).png
Cargo Depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a Cargo Depot.
Construction
Construction Parts II.png
40
WorkersWorker.png 3
ElectricityElectricity.png 150 KW
MaintenanceMaintenance I.png 2.0 / 60 Clock.png
Footprint10x5
Cargo Crude Oil
Water
Storage220
Required ResearchCargo Depot
DesignationCargo Docks Cargo Docks.png
VariantsFluid Module (M)
Fluid Module (L)

The Fluid Module (S) is a small-capacity storage for fluid products which automatically unloads Cargo Ships. It features storage for 220 units and two output connections for Pipes (or their variants).

The throughput of unloading the compartment of a Cargo Ship with this module is 110 / 60 Clock.png . This rate can be matched with one Pipe II or two Pipes. It should be noted that ship transit and docking also take time:

  • 180 Clock.png (3.0 months) for round trip if "Reduce ship speed & save fuel" is disabled
  • 360 Clock.png (6.0 months) for round trip if "Reduce ship speed & save fuel" is enabled
("Reduce ship speed & save fuel" is a setting in Cargo Depot)
  • 10 Clock.png (5 days) for docking and undocking

The summarized information is shown in the below table.

Throughput of cargo modules (version 0.4.11)
Module Time (Clock.png) Throughput ( / 60 Clock.png )
Unloading Over total cycle Unloading Over total cycle
Standard Save Fuel Standard Save Fuel
Fluid Module (S) 240 430 610 110.0 61.4 43.3
Fluid Module (M) 120 310 490 220.0 85.2 53.9
Fluid Module (L) 60 250 430 440.0 105.6 61.4
Loose Module (S) 240 430 610 90.0 50.2 35.4
Loose Module (M) 120 310 490 180.0 69.7 44.1
Loose Module (L) 60 250 430 360.0 86.4 50.2
Unit Module (S)
Unit Module (M)
Unit Module (L)
Same as Loose Modules

Resource selection

After construction, Cargo Dock modules require the desired cargo to be set in the module's UI window. The player may choose from Crude Oil or Water if they have discovered and repaired an Oil Rig or the Groundwater Well outposts respectively.

The cargo selection of adjacent modules, and even the types of modules themselves, can be mixed-and-matched as desired. It should be noted that modules which share a Cargo Dock are frequently built in identical pairs for ease of Cargo Ship management. As a Cargo Ship will wait idle for several months before venturing back out if not fully unloaded, mixing of module types can result in a situation where the ship waits for extended periods for the less-utilized cargo type to be empty before departing, causing reduced throughput or shortages of the more-utilized cargo type.

Module throughput vs resource extraction

Given the averaged download speed of a small Cargo Module is 32.1 units /60s and the following outpost extraction rates we can calculate that...

  • Oil Rig at 12 units /60s per shift:
    • One small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 37.4% duty cycle)
    • One small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 74.8% duty cycle)
    • Two small Cargo Dock module can continuously outpace production from a 3-shift outpost producing (at 56.1% duty cycle)
  • Groundwater Well at 48 units /60s per shift:
    • Two small Cargo Dock module can continuously outpace production from a 1-shift outpost producing (at 74.8% duty cycle)
    • Three small Cargo Dock module can continuously outpace production from a 2-shift outpost producing (at 99.7% duty cycle)
    • Four small Cargo Dock modules can continuously outpace production from a 3-shift outpost producing (at 89.2% duty cycle)

See also