Difference between revisions of "Assembly (Manual)"
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(Update recipes for version 0.5.1b) |
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Line 12: | Line 12: | ||
| Maintenance = None | | Maintenance = None | ||
| Footprint = 6x5 | | Footprint = 6x5 | ||
| BoostByUnity = yes | |||
| Research = Construction | | Research = Construction | ||
| Designation = General Machines | | Designation = General Machines | ||
| Variants = [[Assembly (Electric)]]</br>[[Assembly (Electric) II]]</br>[[Assembly (Robotic)]]</br>[[Assembly (Robotic) II]] | | Variants = [[Assembly (Electric)]]</br>[[Assembly (Electric) II]]</br>[[Assembly (Robotic)]]</br>[[Assembly (Robotic) II]] | ||
}} | }} | ||
{{ | '''Assembly (Manual)''' is a building for automating the production of [[:Category: Unit products|Unit Products]]. For example, {{infoicon|Wood}}, {{infoicon|Concrete Slab}}, and {{infoicon|Iron}} are joined into {{infoicon|Construction Parts}}. | ||
There are 5 types of Assemblies, and the Manual one is tier 1. Its production throughput is the lowest, and various recipes are the smallest. However, the Assembly (Manual) requires neither {{infoicon|Electricity}} nor {{infoicon|Maintenance I}}. So, it may be useful for small-scale production like Vehicle Parts in the end-game. | |||
{{recipe define | {{recipe define | ||
| Input1Name = Iron | | Input1Name = Iron | ||
| Input1Qty = 3 | | Input1Qty = 3 | ||
| Input2Name = Wood | | Input2Name = Wood | ||
| Input2Qty = 4 | | Input2Qty = 3 | ||
| Input3Name = Bricks | |||
| Input3Qty = 4 | |||
| Time = 40 | |||
| Output1Name = Construction Parts | |||
| Output1Qty = 4 | |||
}}{{recipe define | |||
| Input1Name = Iron | |||
| Input1Qty = 3 | |||
| Input2Name = Wood | |||
| Input2Qty = 3 | |||
| Input3Name = Concrete Slab | | Input3Name = Concrete Slab | ||
| Input3Qty = 4 | | Input3Qty = 4 | ||
Line 29: | Line 40: | ||
| Output1Name = Construction Parts | | Output1Name = Construction Parts | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Construction Parts | | Input1Name = Construction Parts | ||
| Input1Qty = 8 | | Input1Qty = 8 | ||
Line 38: | Line 48: | ||
| Output1Name = Construction Parts II | | Output1Name = Construction Parts II | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Iron | | Input1Name = Iron | ||
| Input1Qty = 5 | | Input1Qty = 5 | ||
Line 45: | Line 54: | ||
| Output1Name = Mechanical Parts | | Output1Name = Mechanical Parts | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Iron | | Input1Name = Iron | ||
| Input1Qty = 4 | | Input1Qty = 4 | ||
Line 56: | Line 64: | ||
| Output1Name = Vehicle Parts | | Output1Name = Vehicle Parts | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{recipe define | ||
{{recipe define | |||
| Input1Name = Rubber | | Input1Name = Rubber | ||
| Input1Qty = 1 | | Input1Qty = 1 | ||
Line 65: | Line 72: | ||
| Output1Name = Electronics | | Output1Name = Electronics | ||
| Output1Qty = 4 | | Output1Qty = 4 | ||
}} | }}{{Footer Infobox}} | ||
{{ | |||
Latest revision as of 17:19, 15 May 2023
Construction | |
Workers | 4 |
Electricity | None |
Maintenance | None |
Footprint | 6x5 |
Required Research | Construction |
Boost by Unity | Available |
Designation | General Machines |
Variants | Assembly (Electric) Assembly (Electric) II Assembly (Robotic) Assembly (Robotic) II |
Assembly (Manual) is a building for automating the production of Unit Products. For example, Wood, Concrete Slab, and Iron are joined into Construction Parts.
There are 5 types of Assemblies, and the Manual one is tier 1. Its production throughput is the lowest, and various recipes are the smallest. However, the Assembly (Manual) requires neither Electricity nor Maintenance I. So, it may be useful for small-scale production like Vehicle Parts in the end-game.
Recipes
Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.
This article invokes definition of game's source data (either directly, or with one or several template invokes). Editing it will result in updates to some of the stored tables, which in turn updates automated data lists. See more. If you've found incorrect data, related to this article's topic, it is a good place to start searching for definitions, requiring updates. |
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |