Difference between revisions of "Template:Infobox material"

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(+temp cleanup cats, auto-generate storages, give OtherTransport and OtherStorage params to add just one or two things to the list without rewriting the whole thing, +handling for molten products, a little bit of humor on the virtual items)
m (typo)
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Revision as of 06:25, 29 January 2022

Template documentation (for the above template, sometimes hidden or invisible) [view] [edit] [history] [refresh]
Construction Parts
Construction Parts.png
{{#if:Unit|Unit Storage [II]
Shipyard
TypeCrafted material
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored in{{{StoredIn}}}
Starting amountSailor: 987
Captain: 654
Admiral: 321

Usage and Parameters

This is a template to show basic information of items. The template accepts the following parameters:

Basic parameters
  • Name: Name of items. (Default: The name of the page.)
  • Type1, Type2: Types of items. It is used to categorize item in this wiki.
  • State: Loose, Fluid, Unit, Molten, or Virtual.
  • Variants: Variant of the items.
Parameters for transportation
Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
  • TrackTransport: Set no if tracks cannot transport the item (Default: yes).
  • TransportedBy(rare): Only if transport override is needed.
  • OtherTransport(rare): To add an extra transport to auto-generated list.
Parameters for storage
Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
  • StoredInShipyard: Set no if the shipyard cannot store the items (Default: yes).
  • StoredInCargoModules: Set yes if cargo modules can store the items (Default: no).
  • StoredIn: Only if storage override is needed. Set to "None" to suppress the field.
  • OtherStorage(rare): To add an extra storage to auto-generated list.
Parameters for buildings that creates/uses this item
Buildings that create/use the item are automatically listed from the table made by Template:Recipe define. But, it should be added with the following parameters in some cases.
  • CreatedIn: To add an extra buildings to auto-generated list.
  • UsedIn: To add an extra buildings to auto-generated list.
Miscellaneous parameters
  • Radiation: Radiation Level of the items.
  • StartingQty: The number of the items stored in the Shipyard on game start.
  • Image (rare): Only if image override is needed.
  • Description (rare): To add an in-game description, though not currently implemented in-game.

Categories set by this template

Examples

Example usage for standard item
Markup Renders as
  {{Infobox material
    | Name           = Electronics III
    | Type1          = Crafted material
    | State          = Unit
    | StartingQty    = Sailor: 987<br>Captain: 654<br>Admiral: 321
    | Variants       = [[Electronics]]<br>[[Electronics II]]
  }} 
Electronics III
Electronics III.png
{{#if:Unit|Unit Storage [II]
Shipyard
TypeCrafted material
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored in{{{StoredIn}}}
Starting amountSailor: 987
Captain: 654
Admiral: 321
Example usage for items that tracks cannot transport or storage cannot store
Markup Renders as
  {{Infobox material
    | Name           = Chilled Water
    | State          = Fluid
    | TrackTransport = no
    | StoredIn       = none
  }} 
Chilled Water
Chilled Water.png
{{#if:noneFluid|none
StateFluid
Transported byPipe [IIIII]
PickupTruck
Stored innone
Example usage for items that the shipyard cannot store
Markup Renders as
  {{Infobox material
    | Name             = Seawater
    | Type1            = Natural resource
    | State            = Fluid
    | StoredInShipyard = no
  }} 
Seawater
Seawater.png
{{#if:Fluid|Fluid Storage [II]
Shipyard
TypeNatural resource
StateFluid
Transported byPipe [IIIII]
PickupTruck
Stored in{{{StoredIn}}}
Example usage for items having Radiation Level
Markup Renders as
  {{Infobox material
    | Name             = Spent Fuel
    | Type1            = Radioactive waste
    | Radiation        = 2
    | State            = Unit
  }} 
Spent Fuel
Spent Fuel.png
{{#if:Unit|Unit Storage [II]
Shipyard
TypeRadioactive waste
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored in{{{StoredIn}}}
Example usage for items stored in special storage
Markup Renders as
  {{Infobox material
    | Name             = Spent Fuel
    | Type1            = Radioactive waste
    | State            = Unit
    | StoredIn         = [[Radioactive Waste Storage]]
  }} 
Spent Fuel
Spent Fuel.png
{{#if:Radioactive Waste StorageUnit|Radioactive Waste Storage
TypeRadioactive waste
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inRadioactive Waste Storage
Example usage for items stored in cargo modules
Markup Renders as
  {{Infobox material
    | Name                 = Uranium Ore
    | Type1                = Natural resources
    | State                = Loose
    | StoredInCargoModules = yes
  }} 
Uranium Ore
Uranium Ore.png
{{#if:Loose|Loose Storage [II]
Shipyard
TypeNatural resources
StateLoose
Transported byU-shape Conveyor [IIIII]
PickupTruck
Stored in{{{StoredIn}}}
Example usage for items created/used in non-production-machines
Markup Renders as
  {{Infobox material
    | Name             = Coal
    | Type1            = Natural resources
    | State            = Loose
    | CreatedIn        = [[Coal Mine]]
    | UsedIn           = Foo
  }} 
Coal
Coal.png
{{#if:Loose|Loose Storage [II]
Shipyard
TypeNatural resources
StateLoose
Created inCoal Mine
Used inFoo
Transported byU-shape Conveyor [IIIII]
PickupTruck
Stored in{{{StoredIn}}}
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