Difference between revisions of "Food Market"
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Thadius856 (talk | contribs) m (fix link (it was cropped on the in-game UI, but the full name is there)) Tag: Manual revert |
Thadius856 (talk | contribs) m (slight reorder) |
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| Storage = 200 | | Storage = 200 | ||
| Designation = Housing & Services | | Designation = Housing & Services | ||
| Variants = [[ | | Variants = [[Transformer]]<br/>[[Water Facility]]<br/>[[Household Goods Module]]<br/>[[Household Electronics Module]] | ||
}} | }} | ||
The '''Food Market''' is a housing module which allows for the storage of {{infoicon|Food}} and its automatic distribution to the {{infoicon|Population|ui=yes}}. The Food Market must be placed adjacent to [[Housing]] (or one of its variants) and the available locations are outlined in lime green during placement. | The '''Food Market''' is a housing module which allows for the storage of {{infoicon|Food}} and its automatic distribution to the {{infoicon|Population|ui=yes}}. The Food Market must be placed adjacent to [[Housing]] (or one of its variants) and the available locations are outlined in lime green during placement. |
Revision as of 10:59, 22 January 2022
Provides Food for attached settlement. A settlement needs to have at least one Food Market attached otherwise its population will starve.
Construction | |
Workers | 6 |
Electricity | None |
Maintenance | None |
Footprint | 11x7 |
Cargo | Food |
Storage | 200 |
Required Research | None |
Designation | Housing & Services |
Variants | Transformer Water Facility Household Goods Module Household Electronics Module |
The Food Market is a housing module which allows for the storage of Food and its automatic distribution to the Population. The Food Market must be placed adjacent to Housing (or one of its variants) and the available locations are outlined in lime green during placement.
While placing multiple Food Markets does not make Food distribution any faster or more efficient, it does allow for more Food to be stockpiled as well allow for larger crop harvests to be stored without overflowing which can be required when operating a higher Population levels. As Food does stays fresh and edible indefinitely, building and filling additional Food Markets is highly recommended to provide a safety buffer before experimenting with new crop rotations.
General Machines | |
Water Extraction & Processing | |
Food Production | |
Metallurgy & Smelting | |
Power Production | |
Crude Oil Refining | |
Waste Management | |
Transports | |
Storage |
|
Buildings | |
Buildings (For Vehicles) | |
Housing & Services | |
Cargo Docks |
|
Landmarks | |
Planned or Proposed | |
* Only available in the Supporter Edition |