Difference between revisions of "Housing"

From Captain of Industry Wiki
Jump to: navigation, search
(test of template:infoicon)
m (Fix typo)
 
(9 intermediate revisions by 5 users not shown)
Line 2: Line 2:
| Name          = Housing
| Name          = Housing
| Tier          = 1
| Tier          = 1
| Description  = Primitive housing for 60 [[Population|people]] made of shipping containers.
| Description  = Primitive housing for 70 [[Population|people]] made of shipping containers.
| Recipe        =  
| Recipe        =  
   {{Machine Recipe
   {{Machine Recipe
     | Input1Name  = Construction Parts I
     | Input1Name  = Construction Parts
     | Input1Qty  = 80
     | Input1Qty  = 80
   }}
   }}
Line 16: Line 16:
| Variants      = [[Housing II]]<br/>[[Housing III]]<br/>[[Housing IV]] (planned)
| Variants      = [[Housing II]]<br/>[[Housing III]]<br/>[[Housing IV]] (planned)
}}
}}
'''Housing''' is a cluster of buildings which provides housing for a [[Population]] of up to 60. Two Housing units and an accompanying [[Food Market]] housing module are pre-built for the player upon arrival to the island. As a result, Housing is one of few buildings which does not require any [[research]].
'''Housing''' is a cluster of buildings which provides housing for a {{infoicon|Population|ui=yes}} of up to 70. Two Housing units and an accompanying [[Food Market]] housing module are pre-built for the player upon arrival to the island. As a result, Housing is one of few buildings which does not require any [[research]].


When building additional sets of Housing, they will attempt to automatically "snap" to each other (as indicated by a lime green border during placement). Housing placed adjacent in this manner can then share the use of any housing modules. In that case of this basic variant of Housing, the only module typically utilized is the previously mentioned Food Market.
When building additional sets of Housing, they will attempt to automatically "snap" to each other (as indicated by a lime green border during placement). Housing placed adjacent in this manner can then share the use of any housing modules. In that case of this basic variant of Housing, the only module typically utilized is the previously mentioned Food Market.


==Upgrades==
==Upgrades==
Each tier of housing provides double the capacity as the previous tier. In exchange, higher tier housing also increases the utility demands across the island. If these needs are met by way of the additional and connection of the appropriate housing module, a boost is given to the [[Unity]] growth rate. There is no penalty for not providing these modules or failing to meeting the increased demands.
Each tier of housing provides double the capacity as the previous tier. In exchange, higher tier housing also increases the utility demands across the island. If these needs are met by way of the additional and connection of the appropriate housing module, a boost is given to the {{infoicon|Unity}} growth rate. There is no penalty for not providing these modules or failing to meeting the increased demands.


==Settlements==
==Settlements==
If Housing buildings are not "snapped" to each other so they are perfectly adjacent along the length of any one side, each will be considered its own '''Settlement'''. Both will still be able to independently of each other, but without the ability to share housing modules.
If Housing buildings are not "snapped" to each other so they are perfectly adjacent along the length of any one side, each will be considered its own {{infoicon|Settlement}}. Both will still be able to independently of each other, but without the ability to share housing modules.


==Services==
==Services==
Meeting the following demand provides the listed [[Unity]] bonus. The bonus is prorated to account for any days where the demand is not met.
Fulfilling requested services provides a set amount of {{infoicon|Unity}} and {{infoicon|Health}} bonus. The bonus is prorated to account for any days where the demand is not met. See [[Settlement]] for details.


* Maintain at least 1 [[Food]] in the [[Food Market]]: +1.00 {{infoicon|Unity}} per month
{{Footer Infobox}}

Latest revision as of 12:50, 22 June 2023

Housing & Services.png
Housing
T1
Housing.png
Primitive housing for 70 people made of shipping containers.
Construction
Construction Parts.png
80
WorkersNone
ElectricityNone
MaintenanceNone
Footprint28x28
Required ResearchNone
DesignationHousing & Services Housing & Services.png
VariantsHousing II
Housing III
Housing IV (planned)

Housing is a cluster of buildings which provides housing for a Population of up to 70. Two Housing units and an accompanying Food Market housing module are pre-built for the player upon arrival to the island. As a result, Housing is one of few buildings which does not require any research.

When building additional sets of Housing, they will attempt to automatically "snap" to each other (as indicated by a lime green border during placement). Housing placed adjacent in this manner can then share the use of any housing modules. In that case of this basic variant of Housing, the only module typically utilized is the previously mentioned Food Market.

Upgrades

Each tier of housing provides double the capacity as the previous tier. In exchange, higher tier housing also increases the utility demands across the island. If these needs are met by way of the additional and connection of the appropriate housing module, a boost is given to the Unity growth rate. There is no penalty for not providing these modules or failing to meeting the increased demands.

Settlements

If Housing buildings are not "snapped" to each other so they are perfectly adjacent along the length of any one side, each will be considered its own Settlement. Both will still be able to independently of each other, but without the ability to share housing modules.

Services

Fulfilling requested services provides a set amount of Unity and Health bonus. The bonus is prorated to account for any days where the demand is not met. See Settlement for details.